romulusnr's Comments

Comment

Endless Expansion

Play Endless Expansion

Feb. 06, 2016

Rating: 0

Fun fact if you put the feedstock production right next to the factory that uses it no roads are needed. There are some weirdnesses though when buildings are close, especially with power plants -- sometimes factories pull from certain power plants and ignore others even if it means sub-optimal power. Also some combinations, like a coal quarry next to a power plant, need to be "primed" with a road/warehouse/tunnel but once going they can be removed.

Endless Expansion

Play Endless Expansion

Jan. 14, 2016

Rating: 6

This is the minimum to generate a self-contained 1 fiberglass/sec: 17 Woodcutter -> 14 Charcoal + 14 Iron Ore -> 12 Iron; 13 Sand -> 9 Glass; 10 Coal + 12 Oil -> 7 Plastic + 10 Water -> 1 Pultrusion. Energy production needed: 1,112,976 -- I did this with five solar panels: a 7, a 6, a 4, a 2, and a 1; and two hydros: a 9 and a 16. I also set up a self-contained concrete production of 1 with 11 Stone, 6 Sand, 5 Water, powered by a 4 Hydro and a 9 windmill. I did these with no pipes or cables except for connecting to the oil rig out of necessity. I did use roads, but by and large I connected resources via adjacency. There's weirdness going on when you put multiple power plants next to multiple buildings, where sometimes the building will draw from the stronger plant and totally ignore the weaker one, even if by doing so results in less than 100% power. So some spacing was needed to avoid these quirks.

Endless Expansion

Play Endless Expansion

Jan. 04, 2016

Rating: 0

My current goal is to be able to keep a pultrusion lab running full time without deficit.

Endless Expansion

Play Endless Expansion

Jan. 02, 2016

Rating: 0

Seems like the build cost of some items goes down at some point? Gee, can't wait for that to happen with cables... :P

Endless Expansion

Play Endless Expansion

Jan. 01, 2016

Rating: 1

The energy emitter doesn't buy you anything, since cables can already go over mountains. I guess the only benefit is that when you get cable-screwed due to the escalating cost in steel, you can instead use fiberglass, which is a pain in the neck to make. But that will only save you a few batteries here and there.

Endless Expansion

Play Endless Expansion

Dec. 27, 2015

Rating: -5

Stupid that it doesn't save to your Kongregate account but only to your local machine. What year is this?

Sticker idle

Play Sticker idle

Oct. 06, 2015

Rating: 0

I don't understand stars, how do you get stars?

Red Extinction

Play Red Extinction

Aug. 23, 2013

Rating: -5

Game reaches a point on boss levels where do to zero DNA gain the game becomes impossible. -1 on a 3.

Triviador

Play Triviador

Aug. 15, 2013

Rating: -8

Obvoius computer opponents. Lame.

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Jan. 17, 2013

Rating: -16

buggy... construction upgrade requirements complicated... can't upgrade metal storage without more metal... huh?? I played this game before, it was called Backyard Monsters... and it got old real fast when i realized it was futile.

Take a Walk

Play Take a Walk

Jan. 03, 2013

Rating: 0

Dont you know LeavesCat, games aren't for playing, they are for oohing and aahing over at the graphics and sound,.... not the game playing. Duh!

Take a Walk

Play Take a Walk

Jan. 03, 2013

Rating: 3

WHAT rhythm? Jumping to the music does not help

Papa's Pizzeria

Play Papa's Pizzeria

Dec. 04, 2012

Rating: 0

After Hot Doggeria (excellent) I was expecting its predecessor to be much better.

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Nov. 30, 2012

Rating: -1

HEY! A foul is never a third strike! What gives?

Kingdom Rush

Play Kingdom Rush

Nov. 26, 2012

Rating: -1

rotten forest OP

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Nov. 26, 2012

Rating: -8

i usually hate TM games, but this one is fun.

Takeover

Play Takeover

Nov. 15, 2012

Rating: 1

There is a SERIOUSLY WRONG level of difference between Crimson 4 and 5. Crimson 4 was Perfect no problem. Crimson 5 is near impossible in comparison. Very, very poor rate of difficulty increase.

Into Space 2

Play Into Space 2

Oct. 09, 2012

Rating: -2

God, the f----ing missions really blow nads. And the descriptions aren't even right!!!!!!!!! :(

SAS Zombie Assault TD

Play SAS Zombie Assault TD

Sep. 27, 2012

Rating: 1

Fun game, but honestly, I'm afraid to admit just how many rounds I won by frantically dropping those $30 nades like confetti. Especially those huge guys.

Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 30, 2012

Rating: 1

I feel like I'm in a job interview. Hurrrk.