As an Air Rouge, I've never lost a fight with 31 defense, 36 attack, 107 speed, and the following combo: Cloak of Shadows (+1 Defense per level), Poison of Weakness (Weapon damage, -10 Attack Debuff), Sweep the Leg (+5 Attack, -5 Defense debuff), Maim (2x Weapon damage, +3 attack -3 defense debuff), Careful Aim (+10% Crit, 5 Attack), Grave Strike (40-70 + 2x Attack Damage), Merciful End. You generally don't even take damage.
I'm curious, why do you lose your loyalty when you change factions? I mean you've earned it, and it creates the problem of over-zealous faction officers kicking you when your computer breaks for three days. I understand it's "loyalty" and shouldn't carry between factions, but can we at least keep the stuff we've earned for store purposes?
If your system messes up, give us our energy back for the mission/faction war. It's bad enough that there's an energy system, it's worse when you randomly rob us of even more.
To answer woodst's question and correct jinx's wrong one, enclave packs are more expensive versions of gold packs with a more focused card set. It's generally agreed that enclave packs aren't worth twice the gold of gold packs, since they have fewer cards in their card set, and there are only a few cards worth getting out of that set. Also, there are more xeno cards in Enclave sets. Jinx is thinking nexus.
@gunman: A: Anything that's percentage based inherently has a chance to happen alot more often or less often than the technical percentage. The idea is that if you take a large enough sample of attacks, 50% of them will miss. I'm sure dusk shield has failed to block any of your creatures quite a few times before. Also, why would you change siphon life? It's a good supplement to dark's overall meager damage, and adds the option of basing a deck around nuking people with drain life, which just adds depth to the game.
I understand having to have some return on your investment, but sixty war bonds is $100. So by applying this to everything that takes warbonds, that energy refill costs you $16.67. Those cards on the front page cost you $33. Elite, obviously, costs $100. This is sorta ridiculous, considering the smallest package of warbonds you can buy is sixty. I'm not sure what audience you're targeting with these prices, most of us are on kongregate because the games are /free/.
I just opened four gold packs, and got four stormrunners. At the time I thought meh, I can live with that, but then when I opened my card list to play around with them, they didn't show up. I swear to god, this is the glitchiest game I've ever played.
So people know: The reason this game has energy is that it was originally put up on facebook. And like most/all other facebook games, there's an energy system to keep people from finishing it too quickly, and forcing them to come back. It's a horrible idea for kongregate though, because people here tend to play games longer and more frequently than your average person on FB.
To everyone complaining about energy: The reason this game uses energy is it was originally a facebook game. Like most/all other facebook games, it includes an energy system to keep people coming back, and not just finishing it in two days and never coming back. We get that it's a dumb idea for a free flash game, but the constant complaints about the energy system are honestly getting old. Please rate this up so people know the truth.
When your game glitches and doesn't load a mission, at least give us our energy back. This wasn't a problem before, but with the increasing popularity of the game, your servers are crashing every three or four missions I do.
You already have an error detection system. When you detect an error, give us our energy back. Being forced to wait twenty five minutes or losing a faction war battle because your servers died is starting to make me hate this otherwise amazing game.
Is there any way that when a system error occurs in the middle of a mission that you could give us our energy back? I'm not too keen on sitting around for twenty minutes because your servers died...
Expanding on paradoxy's point, elite is 60 warbonds. That's sixty dollars, more or less the cost of a real console game. There comes a point where you have to ask what's going through a developer's head when they ask you to pay that kind of money for a flash game.
I don't get why you have an energy system. Energy systems are used in competitive MMOs to slow hardcore gamers down. There's no direct pvp in this game, what's the point of making people wait to play an otherwise great game?