saucyJack's Comments

Game Comments
Play Kram Keep Kram Keep Feb. 20, 2015
Wall jump? No thanks.
Play Picma - Picture Enigmas Picma - Picture Enigmas Jan. 09, 2015
I am addicted to this game and play it every day, but lately it's starting to become boring. Here's why: The user generated puzzles are too easy. None of the creators use negative space at all, so once you have a complete row or two plugged in, it's really simple (and boring) to just fill out the columns color by color and not worry about gaps, since there are none. Also, I feel irked about how many times I have payed 2 coins for what I thought was a 20X20 puzzle, only to see that there is so much space around the image that it's only 16X16. Don't leave empty rows!
Play Steam Rogue GB Steam Rogue GB Dec. 11, 2014
I humbly suggest a "hold button to release steam, release to stop" mechanic instead of the "switch on/off" mechanic.
Play Demons Down Under Demons Down Under Sep. 09, 2014
Great game. Why do the ammo numbers keep disappearing?
Play El Papel El Papel Sep. 02, 2014
I'd like a specific "reverse" button. Por favor?
Developer response from killa_bunnies

saucyJack: You can undo your path going backwards or press R to rewind the whole level. Cheers :D

Play oO oO Aug. 12, 2014
I really appreciate that the timing resets when you die. It really allows one to practice a section to perfection.
Play ASCIIvania ASCIIvania Jul. 22, 2014
The word recognition doesn't make sense enough to predict. Many times I just sat next to a letter and hit every key on the keyboard waiting for it to recognize a word. Like others have said, many of the "words" aren't words.
Play Disaster Will Strike 3 Disaster Will Strike 3 May. 29, 2014
Can the hotkeys be consistent (1 for quake, 2 for wind, etc) regardless of whats available? My eggs are floating around from accidental floods.
Play Cursed Treasure 2 Cursed Treasure 2 Oct. 14, 2013
This is lagging so badly that I drop 3 meteor spells right behind the boss as he's leaving with all of the gems. I cast the spells when he first appeared.
Play BLYM BLYM Oct. 03, 2013
There were many times where I hit spikes or lava on purpose just to hear the CRT thud.
Play PicTune PicTune Aug. 14, 2013
Awesome game, like playing with the piano roll in a sequencing program. Almost too easy sometimes though.
Play WRRRMZ WRRRMZ Jul. 30, 2013
The endless trial and error becomes annoying after a few levels. It would be nice to have actual puzzles that aren't simply "no, not that way; no not that way;" over and over.
Play Slime Laboratory Slime Laboratory Jun. 12, 2013
I fell like the platforming is only difficult because of the stickiness of the slime, and not because of clever level design. I'm quitting because I'm frustrated by getting stuck every time i graze the side of a platform.
Play Antichromatic Antichromatic Jun. 04, 2013
Note to developer: forcing the gamer to land on a single empty space in the middle of spikes is STUPID. It totally took me out of the fun of the game, and now I am going to play something else. Bye bye.
Developer response from Arkeus

Which room is this? I think I specifically removed anywhere where you needed to do that, and there should always be an alternate way to advance even if that is a possibility.

Play Obsolescence Obsolescence May. 21, 2013
Mouse control would be a revelation for this game.
Play Mr. Tart Mr. Tart May. 20, 2013
The difficulty of "carrying" the key around ruined this game for me on the second key level.
Play Divide Divide Apr. 08, 2013
This was great until the numbered shapes showed up. It's a little tricky to understand and gets really complicated really quickly. I could probably grasp the concept better if I saw the numbers on the shapes earlier.
Play Avant-Garde Avant-Garde Mar. 18, 2013
"Mouse Only" doesn't even begin to explain how to play this game.
Play Crazy Digger Crazy Digger Feb. 25, 2013
Worst game music ever.
Play noitcelfeR 2 noitcelfeR 2 Feb. 20, 2013
Shouldn't this be called "2 noitcelfeR"?