It's a fun game, but there's only 3 songs available in this, it's a demo :P Put last year's version, that had every song available, back on the frontpage instead! :p
I like the gameplay a lot, but I don't like how every block cleared increases the level meter. It means that if I make a big combo when I'm trying to clear a danger block, I'm being punished for making the best possible move (because it takes me much closer to leveling up, and therefore gives me less time to clear the others). Also, your tutorial should start by telling you to match 3 pieces, instead of skipping it if you happen to do so by randomly clicking.
What's good and bad changes depending on the situation you're in so you need to adapt! Otherwise you'll implode the universe! *gasp* I'm adding a new game mode really soon though that is more straight forward. ;) Oh, and yes I might need to tweak the tutorial a little bit. You're not the only one who has missed out on that information. The tutorial does give you two chances to stop fiddling though before you miss out on it, hehe. Thanks for your comment! Oh, and I wrote this about the game mechanics if you want to read: http://southgrove.net/post/10760532972/making-the-player-her-own-worst-enemy
Game is pretty good, but there's far too much text. Put tips on the walls or in the sky instead of making me click through textboxes at the start of every level.
Fixing the hitboxes, scrolling the background, and giving the player more space (either a bigger play area, or better, shrinking the graphics) would make this better.