As a hardcore 16 year old gamer, getting the games that date back to NES and SNES are easy. Games that good only need to be played once to leave a mark.
Bestiary, maybe an item shop every 3 floors so pearls can do something, maybe an indicator on your achieved titles that tell you how you got them in the first place (I died on floor 1 and got the 'devastator title, that makes little sense to me), maybe fix the titles in the first place, as 'the deadly and spelunker' doesn't make sense, for example. I play a lot of dungeon delving games, and this one only has the shell of what most of them need to work. Fill in that shell and you just might get a much better game. Maybe a sequel?
This backwards thing really needs to be patched. My mouse double clicks at random times when I hold down left click and that's the end of my browser. :|
Would be a pretty nice feature to be able to hold people back from adventuring. It's not really a necessary feature, but it can allow someone to get the equips they want for their people before they make them tackle the depths.
You get points based on remaining health. If you put all your point on health, take everything off accuracy, then repeat level 1, you can constantly get an insane amount of points. Max health party gives 12k a battle.
I absolutely adore games like this, just the free, moving around shooter where you can level up and upgrade your ship to defeat increasingly evil enemies. My only problem is the replay factor. I feel like I'm just playing the same game over and over because every time I start at level 1. It just takes me longer and longer to get to my last point so I can continue earning achievements. I think you should either keep a fraction or all of your level when you die, so it doesn't seem so repetitive.
It would be cool if I could see my zombie count. That way I can know when to drop a special zombie, since I like to save those for last. Also, at the later levels when you start dominating, just knowing how many zombies you have out at a time would be cool.
Absolutely fantastic game. I liked the fast tutorial the the beginning, then right when you start playing you're instantly in the heat of battle, very fast gameplay that just doesn't get slow even at the very end when all that's left is the 'evil sun.' The upgrades were awesome, the game was awesome, everything was awesome. 5/5
The Reckless CPU kept getting stuff like Nothings and a ton of 1's while all I kept getting was a single 1, a single 5 (Not enough to bank) then Zilch right after that. This happened repeatedly. Very annoying. When it comes to a game of luck, I don't think there should be a Hard badge.
Not saying this is a problem with the game, but may I just say it's really frustrating to know how to beat the level, yet constantly fail by misclicking or pressing a direction more than you wanted. Great puzzle game though, 4/5 for lack of levels, 20 isn't enough.
Good game, but all it did was make me want to play the real Dragon Age. But, I'm pretty sure that was the whole point, so the game did a very good job. It got boring really fast for me, but I still liked it more than a lot of other games on this site, so 4/5.
Selling should be made faster. In real WoW you only click once to sell, maybe double click something to sell it instead of having to go to another button? It's just kinda annoying to keep doing that.
It would be great if you could add an option to have an unlimited mode after you beat a level. Just repeat each series of creatures but make them stronger each time around. The level always ends right when it starts to get good for me.
You emphasize a lot how you should buy the garden stuff to gain some cash, but with the level requirements for the armors so high, I really don't see any point to buying the garden equips. By the time I ever get to each level to buy new armor, I have more than enough cash to buy it.