sgtdroopy's Comments

Game Comments
Play Farafalla Farafalla Apr. 03, 2012
You can do so much more.
Play DuckLife 4 DuckLife 4 Mar. 03, 2012
I always support making WASD usable instead of arrow keys for those of us who are left handed or having broken arrow keys. Just giving players multiple gameplay options is always nice.
Play BasketBalls BasketBalls Nov. 16, 2011
This game would be a lot better if the screen didn't move constantly and aiming actually possible.
Play Color Infection 3 Color Infection 3 Jul. 17, 2011
Level 20 is definitely possible. As with every other level, you just need to consider the use of the bombs and pink pieces. :)
Play Ultimate Assassin 3 Ultimate Assassin 3 Jul. 06, 2011
The whole idea of the guards' line of sight increasing as you move is clever, but ultimately broken. Since you can't do a darn thing when you're not moving, they might as well always see that far.
Play Color Infection 3 Color Infection 3 Jul. 04, 2011
Oh my goodness! I've been waiting positively ages for another game from you. I'm so excited.
Play Villainous Villainous Jun. 30, 2011
Cleanse aura doesn't seem to do a darn thing 95% of the time. My units are still getting hurt from bog a great deal of the time.
Play The Last Survivor The Last Survivor Jun. 23, 2011
I experience a short interval between pressing the key and jumping. This makes levels much more difficult than they should be.
Play Soundmemory Soundmemory Jun. 18, 2011
You could stand to make the sounds shorter.
Play Ragdoll Cannon Four Ragdoll Cannon Four Jun. 09, 2011
It's about time one of your Ragdoll Cannon games got badged. :)
Play Castaway 2 Castaway 2 May. 31, 2011
This character needs to learn to scoot around corners when he's right on the edge.
Play BlueBlox BlueBlox May. 31, 2011
These physics are not correct. Clicking the same blocks in the same order can produce different results in this inert vacuum world. Close though.
Play Zomgies 2 Zomgies 2 May. 29, 2011
You musn't be afraid to dream a little bigger, darling.
Play Ninja Painter Ninja Painter May. 28, 2011
Why does "Next Level" send us back to the level select screen? This is annoying.
Play The Adventures of Red The Adventures of Red May. 27, 2011
Incredibly anticlimactic. Getting the last diamond should at least bring up a screen that ends the game again.
Play Rolling Hero 2 Rolling Hero 2 May. 27, 2011
Turning the level should not make the little ball move backwards.
Play Pogo Rampage Pogo Rampage May. 27, 2011
We need to be able to go up through enemies. Constantly being thrown back at the ground because I jumped too quickly and hit a plane I was trying to land on is just annoying.
Play Pogo Rampage Pogo Rampage May. 27, 2011
I'd like something that points at what's below us on the street when we jump super high. I don't like landing blindly.
Play Zomgies 2 Zomgies 2 May. 27, 2011
WE _need_ to be able to run slower and that's all there is to it. It's too easy to miss health and antidotes just because you couldn't slow down or go backwards to get them.
Play Sieger: Level Pack Sieger: Level Pack May. 18, 2011
This game needs consistency. Clicking the exact same pixel 20 times produces 20 different results. I often have to try something several times without any change in order to gold the level.