sgtdroopy's Comments

Game Comments
Play Learn to Fly Idle Learn to Fly Idle Mar. 19, 2014
I like to be able to continuously hold the mouse button or spacebar to shoot my manual snowballs so I wouldn't have to worry about hurting my fingers, or re-aiming. These seem more like idle-mechanisms anyway than clicking constantly.
Play The Last Door - Chapter 1: The Letter The Last Door - Chapter 1: The Letter Feb. 23, 2014
"I always love it when a game requires the use of specific objects in specific ways" says no one. Why can't I use a crowbar to open a balcony window? The world may never know.
Play pulse pulse Feb. 19, 2014
I don't think I've ever seen music so seamlessly integrated into the game its gameplay, without somehow being part of the gameplay. Well done!
Play OFFS3T game OFFS3T game Feb. 16, 2014
If I submit my address in a bug report, would you please mail me the bundles of cash?
Developer response from spyker562

haha, i will!

Play Find The Candy Find The Candy Nov. 28, 2013
I can't seem to get the candy out of the television screen, and the game isn't giving me with the usual "You have restart because you're out of options" prompt.
Developer response from Soulghai

done !! Thank you =)

Play Greater Than Greater Than Nov. 28, 2013
It's kind of amazing how many more marbles one side looks to have, and then it only has one more than the other. Quite a brain trick.
Play Steampunk Tower Steampunk Tower Nov. 22, 2013
I can't get over the fact that I can't actually tell how much health I have. Even when it says that I've failed the mission, there's a fair chuck left in the bar.
Play Godsweeper Godsweeper Nov. 22, 2013
Mamono slayer.
Play Blob And Block 2 Blob And Block 2 Nov. 22, 2013
These sure are some slippery physics...
Play Corgi's Going Home Corgi's Going Home Nov. 22, 2013
Inertia is more of an annoyance in platforming games than anything that improves the design or gameplay. Not being able to run up even the smallest hills unless you have some momentum, sliding down hills, continuing to move after you have released the arrow key...all of these make this game artificially tedious.
Play Physics Symmetry 3 Physics Symmetry 3 Nov. 06, 2013
Thank you for not requiring pixel-perfection.
Play Word Boggle Word Boggle Oct. 31, 2013
Allowing us to type words we see would be ideal, as clicking and moving the mouse wastes time.
Developer response from achillesgames

@sqtdroopy: i'll see to that.

Play Black Shader Black Shader Oct. 31, 2013
This froze for me at the end of level 4, and now I can't play it anymore, even after reloading the page.
Play China Tangram China Tangram Oct. 29, 2013
Incredibly clumsy controls...
Play Vita: tale of living Vita: tale of living Oct. 24, 2013
I enjoy this, but some levels don't quite make logical sense, and experimenting to find a solution that no one would come to on their own just doesn't make good gameplay.
Play Little Guy Little Guy Oct. 24, 2013
This game has a brilliant use of color and design to help us learn on our own what each block or pixel does without a tutorial.
Play Little Guy Little Guy Oct. 24, 2013
Is it so hard to realize that no game with sound should be without a mute button? I'm not a developer, but I can't imagine that it's hard to integrate one.
Play Catalance Catalance Oct. 24, 2013
The area each cat occupies needs to be better defined. Sometimes another cat will sit exactly on top of them, sometimes a little above, and sometimes they will overlap just a little. This makes precise placement very difficult.
Play Amalgamate Amalgamate Oct. 24, 2013
I like this concept a lot, and I think you could take it a lot farther. A puzzle mode with levels, an unlimited time mode, or a mode where blocks disappear once they get too full would all be great additions.
Play Gentle Gravity Gentle Gravity Oct. 24, 2013
It's so cute. And peaceful. And bloody. o.o