sgtdroopy's Comments

Game Comments
Play Decision 3 Decision 3 Feb. 25, 2015
Mute sounds. Mute music. Still get horrid narration. Not right.
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Feb. 20, 2015
It would be neat if we could optimize the idle choices to meet our current goals: more goo, more coins, or more damage.
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Feb. 14, 2015
I'd love to make the upgrade process smoother. Can we cycle through characters with arrows and upgrade with space bar? Or even just upgrade with space bar?
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 23, 2015
Unless I'm missing something, I don't see a way to enchant currently equipped items at a crafting forge. We should have this ability.
Play SIRTET SIRTET Dec. 17, 2014
So I worked hard to get every say "On" on the side, but it turns out this does nothing. I'm very disappointed.
Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 02, 2014
I have completed the game. It was amazing. I would love to be able to unlock the songs so I can listen to them without effort if I have beaten their level.
Play Hook Hook Nov. 17, 2014
Well now I feel like a jerk. The game still wasn't awarding the badge, so I submitted a bug report, and by the time I finished typing and submitting it, I finally got the badge. For other people still having the same problem, I recommend just waiting a bit. Apparently the information is just super slow to submit on this game.
Play Barons Gate 2 Barons Gate 2 Nov. 14, 2014
What I appreciate most about this is that you don't have to adjust angle of your bow to hit something, you can just aim and it will work.
Play Hook Hook Oct. 15, 2014
There's no ending. It juts cycles back to level 1. Even though they're all exceedingly easy, I don't want to do them again just hoping I get the badge the second time through.
Play Climbo Climbo Sep. 30, 2014
A more smoothly turning world would help prevent headaches.
Play Reincarnation:  The Evil Next Door Reincarnation: The Evil Next Door Sep. 22, 2014
Making dangerous drugs "in this neighborhood?" What about another neighborhood? Is this guy getting sent back to hell because of what he's doing, or where he's doing it?
Play Bubble Spinner Bubble Spinner Sep. 14, 2014
I'm beginning to think that the color spawn change wasn't intentional, but that the game is broken somehow. The score presented on the gameover screen is always different than the one in-game as well.
Play Kick The Critter Kick The Critter Sep. 04, 2014
I can click all I want at the end, but the critter wont attack. This insane lags needs to fixed. Though really, that's just a tiny spot in the horrible stain that is this game.
Play Cardinal Quest 2 Cardinal Quest 2 Jun. 26, 2014
I desperately need an "enemies remaining" count on the map, at least when it gets down to five or fewer. In a game where every little bit of experience counts, but every step subtracts from one's points, I need to know when it's worth it to go hunting, or at least when it's already done. The little "That's the last of them message" is too easy to overlook and goes away so quickly.
Play Cardinal Quest 2 Cardinal Quest 2 Jun. 25, 2014
I just magically enslaved a dragon boss in order to clear a level. I call that a win indeed.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
Station (2x1) and Water Tower (1x2) are very valuable for filling in those tiny holes!
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
I actually built a hostel and a yurt. I appreciate this.
Play Caribbean Admiral Caribbean Admiral Jun. 22, 2014
This is a single-player grind game. Mechanics like "The enemy attacks first because it's 'weaker'" have no place.
Play Dangerous adventure Dangerous adventure Jun. 09, 2014
There is indeed some faulty coding here. Skills such as the Lamia's and Dragons' continue on after the counter on their skill is up. Furthermore, the wizard's Healing skill may remove the icon, but it doesn't clear the board of any negatively effected tiles. This is just a severe lapse in gameplay etiquette.
Play Dangerous adventure Dangerous adventure May. 31, 2014
This whole game should be restructured so that monster's weaknesses follow a natural structure wheel. E.g. Purple takes 50% from blue and red, Blue takes 50% from green and purple, etc. It would be a lot easier to play if I didn't have to check the weaknesses chart with nearly every move.