Don't bother upgrading anything except Luck. Armor is useless since getting hit lowers the timer and prevents you from getting the medal. A little Speed is sometimes helpful, but Luck is way more important.
There are at least 3 doors that say "open" but they won't actually let you go through. Tried saving and reloading to see if it would let me through, didn't. Anyone else figure out if this is a bug or if there is something you have to do that isn't indicated?
Don't bother keeping the biohazard suit. It weighs a lot and doesn't actually do anything. It might have been meant to sneeak into the relocation camp, but your uncostumed friend gives that away.
Save doesn't work properly. If you reload page or die and tell it not to restart where you are, doesn't matter acts as if you saved anyway. Sucks when you are in the weapons shop since you can't see the specs on an item before you purchase and you can't reload to get rid of a purchase you didn't need.
This game expects you to right down everything in every room and assume it is an obscure puzzle or clue to a puzzle. It should at least provide an in game notebook to give some indication of what the maker thought was important.
The walkthrough says the clues to the mummy chest are scattered around. I used the colored numbers. Wrong. The key is actually really obscure and I would never have figured it out since there are so many other simpler things it could be. The solution is Yellow, Purple, White, Blue, Pink, Orange, Green and Red. The block puzzle is a bit obscure too.
Interesting game, but I hate the way finding a single hotspot gives false color to the surrounding area. Maybe if it only shaded half the circle or otherwise indicated that it isn't actually the color shown with something other than the absense of an "x". Not sure how blue and yellow make white.
This was, at times, incredibly frustrating. Yet I felt intense satisfaction when I finally figured out every level. If hints were included I would restrict them to a vague hint indicating the shape after the initial fold (ie. Liftoff "starts with a triangle".)