The balance between choosing to save inspiration for extra damage or more cards creates a really unique and interesting challenge in manging your inspiration and deck management. Keep that in the sequel.
Perfect score: go upstairs, go to kitchen, use knife for brutality or meat for kindness, go to countryside, look in back for info, hide in bins or pub, go long way around, use the trolly for beans, use the trolly up or down the hill, go through the back, offer coffee, take pot shots for brutality, tell him to escape for kindness, throw beans for brutality, move along (duh), go to indoor pool, offer beans for kindness (and sex!), go to news for info, sing to get gerbil who will always be a correct answer, investigate for info, shout or throw endless beans to initiate battle, set up bookshelves for brutality, investigate or bike, peer or send jerry, crush its head for last brutality, jerry or front desk, use shotgun (to keep) or sledgehammer, take people carrier or old banger, jerry or drive around, maintain speed or get behind, DONT outrun or try to run off and you win! +so people can see
I seem to be having the same problem as Fatch, the morse code seems to be off and thereby I cant solve the puzzle, I tried to find a walkthrough but the walthroughs map was different than mine! Please help...
So, I talk to this guy calvin, and he says he wants this kevin character out of town, and says i should try buying his house, kevin doesnt sell me the house, so calvin tells me to beat him out of the house, i try, and get mowed down, i try again, but leave before this happens, calvin then proceeds to tell me i just didnt try hard enough, i try to go say ill help out kevin, but im not trustworthy enough. now, i have nothing to do.
goblin chieftan, have cards shifting positions; beastmaster, every card has an 'ability' at cost; chronomancer, hasten your attacks and delay the opponents; note that these change purely your eight specialty cards, not earth, which deals in healing, fire, which deals damage to creatures, and air, which deals damage to the opponent, please + so others can see!
for those of you who do not want to visit another website to see the class descriptions ill do my best to fit them here: cleric, focuses on healing creatures and damaging opponent creatures; warrior priest, similar to cleric, but more offensive; vampire lord, unique character that absorbs life from its creatures and uses life to play them; cultist, deal high damage but damage yourself; golem master, focuses on a special golem that cannot be destroyed, if killed the player loses 10 life; mad hermit, focuses on a 1/10 magical bunny that increses damage by one every turn and is summoned at the beginning of your turn; necromancer, uses death (from both sides) to aid the player; mechanician, deals damage to opponent creatures; dominator, forces the opponent to not be able to use cards; chaosmaster, have random effects beneficial to the player; illusionist, turn the opponents power against him; demonologist, focuses on your fire power and respawning of cards; sorcerers, only have spells
good game, i guess, the physics are much too volatile, you virtually have full throttle or no throttle, i would suggest going all the way on this or fixing it, it was way too simple, even the ones i did have trouble on you ruined it with the solution, i would suggest a hard mode without hints, the story was random and erratic, i still dont get what in the name of all crap is going on in paintworld, the graphics were amazing, and i found it very visually appealing, nice music, soothing, also way too short im looking forward to a sequel
great idea, love the free flow design, but there are problems, the major things i expierienced was that the game was too slow, you ran too slow, took too long shrugging and it really detracted from the games quality, another problem is that it was too focused on searching for small items when the mechanics werent meant for that gameplay, right now its more suited to a platforming type deal, nice idea, needs some work on the mechanics, my suggestions: make him walk faster, and make clickable places more noticable, items glow, or when you walk over them it says 'space' or whatever, great idea looking forward to the sequel!
great game, with some polish and added gameplay you could make a fantastic game, i would suggest lowering the time between tournament matches, i would just sit there grinding my stats and healing because i had nothing better to do, great game, keep it up!
great game, and can yet become better, i would suggest more in-depth upgrade paths with each weapon and yourself along with some other items and bonuses that you can use, the transitions could be a bit more fluid, also a movement increase would be nice, oh and jumping, i like jumping, i like the interesting take on the money system, dont change that, enemy info would be nice, good place to add some humor, longer gameplay, of course, educational value is also lacking, im excited for the sequel! great game
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