I'm going to go against my principles and ask for help on how to get par in level 36. I counted and the only way I picture this as possible is if I jumped over the portals in the 5th slide, but I keep hitting jumpy dude at the end. Any tips?
The game is a little unbalanced. My third or fourth run had me go all the way to 3000 meters, whereas I had to actually throw myself at spikes because I was getting bored. Upping the difficulty with more obstacles or increased speed would fix this issue. JJ does increased speed since that's what you're going off of.
Hey, I have a question for the dev. Does the death of one of the Death Monk's minions count against you? I just finished setting up my deck with like three different wolf packs and a death monk and I haven't lost since, but I'm not sure if it's because of that or not.
I liked the game, but it really lacks anything new. I see you're advertising the sounds, but the menu itself has a song that wasn't made by you added to the waaaay too frequent lightning strike. The ingame sound boils down to bullets and the character yelling out whichever gun he just got, (that was actually pretty nice) and the only reason why I didn't eventually mute it was because I was hoping for it to become better later on. Stickman graphics were fun a few years ago, but now they're outdated and lazy, and the animations were choppy. I do want to thank you for including the menu to set graphics and sound at the start, few games seem to ever do that nowadays for some reason. All in all, it's the usual, though.
The game has some nasty bugs(glitch-wise, not the enemies :v). In this one level I had to take on a bunch of bugs (yes, insects) that were glued on what I like imagining are the protagonist's enormous, mile-long eyes, and I could not knife them off (in my fantasy, the main character also has tiny baby hands inside his eyeballs) because it would not allow me to change weapons from the machine gun.
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