skaliton's Comments


Infectonator : Survivors Alpha DEMO

Play Infectonator : Survivors Alpha DEMO

Nov. 24, 2015

Rating: 0

I think my only complaint (to those complaining about the tutorial...really it isnt hard to figure out) sometimes zombies overlap to closely and it becomes hard to figure out which is an issue for melee characters who can instakill one

Battle Sails

Play Battle Sails

Oct. 17, 2015

Rating: 0

I enjoyed it..don't get me wrong but PLEASE fix enemy ai I played on normal (skipped tutorial so why not) my strategy was: build big ship move ship to enemy full offense all the time aka I was the orks from warhammer ...i lost 16 ships before I won problems I noticed: 1 damage just random? yes bigger ships seem to do more but not by a consistent amount and the random crit instakill ruins that 2 the enemy ai...why does it seem afraid to board you? it boarded one of my ships once despite I often had engagements where I had no chance if it just charged shot and continued until it could board (like having 2 smaller ships against one bigger one) 3) enemy ai...why does it obsess over building merchant ships? not only is a 6 turn investment to balance it's buy value 4) want to know what killed most of my ships? The random pirate attacks...literally something that has nothing to do with me beyond RNG

Serious Dave

Play Serious Dave

Oct. 04, 2015

Rating: 21

it was enjoyable, only suggestions unlocking the weapon shop is..well pointless since all it does is make you replay the first 2 stages once or twice and the final boss..give it a delay since soon as you start it already attacks and please make it's projectiles more noticeable (especially when your using the lazor its to hard to see)

Specter Knight

Play Specter Knight

Aug. 26, 2015

Rating: 2

I agree with virtually everyone else, it was fun..for a while but (i've only played it once) I normally play these games as a typical melee so decided to switch it up....and by the 2nd time i went shopping I wondered why there was even a melee option..or a shield (beyond to cancel the scream) i didn't notice the difference between enemies purely because i didn't have to, and by floor 12 "fireball machine gun" was pretty accurate also I do wish the ending well..didn't suggest there was more game

Words Warriors

Play Words Warriors

Aug. 21, 2015

Rating: 1

@mikevandervegt pressing the down arrow on words is the entire way the game is played, if you need a key..spawn a key (i'd say spoiler warning but that's the very first thing in the game)

50 years (graphical)

Play 50 years (graphical)

Jul. 29, 2015

Rating: 1

My only real complaints (just 2 otherwise the game is amazing) 1) the who hits first and location cause some very odd issues to happen..why yes my 2 swordsmen and militia somehow lost to 2 swordsmen because they focused fire while my militia decided to bodyblock the 2nd swordsman somehow 2 Please give the "knight" path some ranged something (largely targeted towards russia the inability to gain wood means there is no way to gain a single ranged unit and the final battles becomes just giant walls of soldiers

Royal Squad

Play Royal Squad

Apr. 22, 2015

Rating: 0

it was a fun game, I'm not complaining at all (rarely do i give 5/5) but one "minor" thing. and end boss of some sort? yes I know a few waves back a new enemy is brought in, but honestly after about wave 6 it stopped mattering because every engagement is fought using the same, spam everything just make sure not to waste on "immune' enemies

Developer response from platon_skedow

I thought there are enough surprises at later stages :) However, I'll put in more specific monsters and counter-measures in my next games.

Asgard Story

Play Asgard Story

Apr. 18, 2015

Rating: -1

so played 3 stages, as others have said the selection is terrible (the "horde" survival minute thing proved that) another concern..when does it become fun?

Epic Boss Fighter 2

Play Epic Boss Fighter 2

Feb. 24, 2015

Rating: 5

I thought it was enjoyable overall, but one thing..the final boss (avoiding spoilers) is..uhm well requires you to revamp your entire loadout and play style from offensive based to..not dying

Witch Hunt

Play Witch Hunt

Feb. 03, 2015

Rating: 4

so I got bored after a while I never felt like it was getting harder (granted as with every game I go investment banking stats early and once i get "weak" pump a huge amount of money into something, this games case lightning..forget accuracy, high speed rapid strikes meant I didn't have to worry about it)

William the Conqueror

Play William the Conqueror

Jan. 09, 2015

Rating: -2

so an idle game...that pretends it isn't with no feeling of progression, a very plain story with no climax at all (seriously at least put a unique enemy at the end or something)

Pirateers 2

Play Pirateers 2

Dec. 20, 2014

Rating: 1

to anyone saying they didn't kill allied ships you may have, especially in battles and stuff using harpoons but anyway it was fun but I skipped the last 7 days because I was maxed out..granted I didn't really experiment i used generic things, and my tools, cannon ball harpoon oarsman musketeers and (cannoneer?) at first I was tactically choosing to buy and sell but after about day 7 i realized hey just sell wherever for whatever price after 5 seconds of killing you will be full again i think my biggest objection gameplay wise is the missions are incredibly unbalanced so i can earn more killing one turret than a fortified base? uhm ok guess that's the one for me it wasn't uncommon for me to bring in over 30k even in the early days (also what happened to the ghost ships I could never kill one with the relic but a week after they came into existence they disappeared forever again)

Pre-Civilization Bronze Age

Play Pre-Civilization Bronze Age

Dec. 17, 2014

Rating: 2

as I have said about the other ones the game has less to do with strategy and more does the game decide it hate you is it safe to have a 10% danger rating...sure, is it safe to have 100% also yes unless the game decides I don't like you all of a sudden, that's fine it's a manageable risk moving forward here I am well on my way to win the game, what's this dynasty change? oh...uhm ok < sloth or whatever, boom 40% production cut...guys it's turn 140 and based on the new calculations we won't "win" until turn 152 even if I commit 100% of everything to it guess I should have calculated the random "dice roll" to doom me

Werewolf Tycoon: Web Edition

Play Werewolf Tycoon: Web Edition

Dec. 17, 2014

Rating: -1

so..i guess it was fun for 5 seconds? after like 6 nights it becomes a massive flood (seriously you would think people would avoid the one place he is known to hide...or maybe hide somewhere else) and the game may as well end when a picture gets taken rather than have a pointless end scene

Developer response from JoeCreates

There will only be a massive flood if you have let witnesses escape. The newspapers indicate how many people are going to turn up, and this is a direct consequence of how you played the previous nights. Try not being seen; leave no witnesses, and you will be able to survive much longer. Hope this helps! :)

Planets Gone Rogue!

Play Planets Gone Rogue!

Dec. 14, 2014

Rating: 1

so once again replayed this game, pushed through the less than exciting gameplay to see the end..oh cool im near the end, better spend the 8k gold I have amassed and heal up to full..alright the "gold line" is at the end now this should be easy...what's that shotgun thing it is firing..oh uhm alright that did an incredible amount of damage..and it reloaded super quick wow final battle was basically be getting slaughtered despite everything up to that point was effortless in comparison

Developer response from OneManBandGames

Thanks for playing so far into the campaign & commenting! The final battle definitively is extra tough compared to a regular battle that would take place on the same field the final boss is being found on. But just as the other planets the enemy in the final battle is randomly generated, so I hope you will get a more forgiving enemy if you decide to try it once more.

Bubble Shooter Christmas Pack

Play Bubble Shooter Christmas Pack

Dec. 14, 2014

Rating: 0

remember that time you died of boredom? Good news it was today when you played this game, it goes so slow that you will be throwing bubbles up just to avoid sitting there doing nothing, that sweet 30 second song loop helps this process along even more, and there is such little game-play innovation that..I don't even have a joke for that, 1/5 least enjoyable game i've played in ages


Play DungeonUp

Nov. 30, 2014

Rating: 106

you know you should have it say demo in the game's title rather than hiding it within the description (yes I know it's bold but many people won't read it at all)

Planets Gone Rogue!

Play Planets Gone Rogue!

Nov. 29, 2014

Rating: 0

I thought the game was enjoyable but after about an hour and a half i decided to die and quit, I was playing on medium and my biggest concern is that the randomness factor of scans can end up killing you because of the only way to heal is through exploring it can end up putting you in a strange place where you end up with a line and the game decides: there are 3 red planets, and the exact opposite can happen I understand it is part of the random factor that makes the game fun so I won't complain i think my only real complaint is that the game punishes you for actually equipping weapons and it ends up making it so the "best" strategy is pretty much throw a long line out and keep it going for about 5-7 squares past the yellow line (finishing quests as they come) kill an enemy then work your way back

Developer response from OneManBandGames

Thanks for playing and the feedback! I know the "money incentive line" is often seen as a punishment, but I still think it is required to keep the player from grinding all the weaker planets. It would be possible to counter this by making the map corridor more narrow, giving the player less grinding opportunities, but this renders the scanning mechanic uninteresting because you only have very limited choices about where to explore next if the corridor is only 5 fields high. So the solution was to add the "money incentive line" to remove the grinding incentive while keeping the corridor large enough for the scanning mechanic to work. If you or anybody else that reads this has a good idea how to better solve this problem, please let me know via comment / pm, I cannot promise it will make it in the game but I'm curious hearing about these ideas to get additional perspective on this problem!

Run 3

Play Run 3

Nov. 21, 2014

Rating: 0

really i enjoy the game alot actually..but the low light tunnel levels.. are just unfair and some become more trial and error than actually knowing what your doing (I'm up to 22)

Monsters & Dungeons

Play Monsters & Dungeons

Sep. 12, 2014

Rating: 2

i think this is an exact copy (minus a reskin) of puzzles and dragons