skaliton's Comments

Game Comments
Play 50 years (graphical) 50 years (graphical) Jul. 29, 2015
My only real complaints (just 2 otherwise the game is amazing) 1) the who hits first and location cause some very odd issues to happen..why yes my 2 swordsmen and militia somehow lost to 2 swordsmen because they focused fire while my militia decided to bodyblock the 2nd swordsman somehow 2 Please give the "knight" path some ranged something (largely targeted towards russia the inability to gain wood means there is no way to gain a single ranged unit and the final battles becomes just giant walls of soldiers
Play Royal Squad Royal Squad Apr. 22, 2015
it was a fun game, I'm not complaining at all (rarely do i give 5/5) but one "minor" thing. and end boss of some sort? yes I know a few waves back a new enemy is brought in, but honestly after about wave 6 it stopped mattering because every engagement is fought using the same, spam everything just make sure not to waste on "immune' enemies
Developer response from platon_skedow

I thought there are enough surprises at later stages :) However, I'll put in more specific monsters and counter-measures in my next games.

Play Asgard Story Asgard Story Apr. 18, 2015
so played 3 stages, as others have said the selection is terrible (the "horde" survival minute thing proved that) another concern..when does it become fun?
Play Epic Boss Fighter 2 Epic Boss Fighter 2 Feb. 24, 2015
I thought it was enjoyable overall, but one thing..the final boss (avoiding spoilers) is..uhm well requires you to revamp your entire loadout and play style from offensive based to..not dying
Play Witch Hunt Witch Hunt Feb. 03, 2015
so I got bored after a while I never felt like it was getting harder (granted as with every game I go investment banking stats early and once i get "weak" pump a huge amount of money into something, this games case lightning..forget accuracy, high speed rapid strikes meant I didn't have to worry about it)
Play William the Conqueror William the Conqueror Jan. 09, 2015
so an idle game...that pretends it isn't with no feeling of progression, a very plain story with no climax at all (seriously at least put a unique enemy at the end or something)
Play Pirateers 2 Pirateers 2 Dec. 20, 2014
to anyone saying they didn't kill allied ships you may have, especially in battles and stuff using harpoons but anyway it was fun but I skipped the last 7 days because I was maxed out..granted I didn't really experiment i used generic things, and my tools, cannon ball harpoon oarsman musketeers and (cannoneer?) at first I was tactically choosing to buy and sell but after about day 7 i realized hey just sell wherever for whatever price after 5 seconds of killing you will be full again i think my biggest objection gameplay wise is the missions are incredibly unbalanced so i can earn more killing one turret than a fortified base? uhm ok guess that's the one for me it wasn't uncommon for me to bring in over 30k even in the early days (also what happened to the ghost ships I could never kill one with the relic but a week after they came into existence they disappeared forever again)
Play Pre-Civilization Bronze Age Pre-Civilization Bronze Age Dec. 17, 2014
as I have said about the other ones the game has less to do with strategy and more does the game decide it hate you is it safe to have a 10% danger rating...sure, is it safe to have 100% also yes unless the game decides I don't like you all of a sudden, that's fine it's a manageable risk moving forward here I am well on my way to win the game, what's this dynasty change? oh...uhm ok < sloth or whatever, boom 40% production cut...guys it's turn 140 and based on the new calculations we won't "win" until turn 152 even if I commit 100% of everything to it guess I should have calculated the random "dice roll" to doom me
Play Werewolf Tycoon: Web Edition Werewolf Tycoon: Web Edition Dec. 17, 2014
so..i guess it was fun for 5 seconds? after like 6 nights it becomes a massive flood (seriously you would think people would avoid the one place he is known to hide...or maybe hide somewhere else) and the game may as well end when a picture gets taken rather than have a pointless end scene
Developer response from JoeCreates

There will only be a massive flood if you have let witnesses escape. The newspapers indicate how many people are going to turn up, and this is a direct consequence of how you played the previous nights. Try not being seen; leave no witnesses, and you will be able to survive much longer. Hope this helps! :)

Play Planets Gone Rogue! Planets Gone Rogue! Dec. 14, 2014
so once again replayed this game, pushed through the less than exciting gameplay to see the end..oh cool im near the end, better spend the 8k gold I have amassed and heal up to full..alright the "gold line" is at the end now this should be easy...what's that shotgun thing it is firing..oh uhm alright that did an incredible amount of damage..and it reloaded super quick wow final battle was basically be getting slaughtered despite everything up to that point was effortless in comparison
Developer response from OneManBandGames

Thanks for playing so far into the campaign & commenting! The final battle definitively is extra tough compared to a regular battle that would take place on the same field the final boss is being found on. But just as the other planets the enemy in the final battle is randomly generated, so I hope you will get a more forgiving enemy if you decide to try it once more.

Play Bubble Shooter Christmas Pack Bubble Shooter Christmas Pack Dec. 14, 2014
remember that time you died of boredom? Good news it was today when you played this game, it goes so slow that you will be throwing bubbles up just to avoid sitting there doing nothing, that sweet 30 second song loop helps this process along even more, and there is such little game-play innovation that..I don't even have a joke for that, 1/5 least enjoyable game i've played in ages
Play DungeonUp DungeonUp Nov. 30, 2014
you know you should have it say demo in the game's title rather than hiding it within the description (yes I know it's bold but many people won't read it at all)
Play Planets Gone Rogue! Planets Gone Rogue! Nov. 29, 2014
I thought the game was enjoyable but after about an hour and a half i decided to die and quit, I was playing on medium and my biggest concern is that the randomness factor of scans can end up killing you because of the only way to heal is through exploring it can end up putting you in a strange place where you end up with a line and the game decides: there are 3 red planets, and the exact opposite can happen I understand it is part of the random factor that makes the game fun so I won't complain i think my only real complaint is that the game punishes you for actually equipping weapons and it ends up making it so the "best" strategy is pretty much throw a long line out and keep it going for about 5-7 squares past the yellow line (finishing quests as they come) kill an enemy then work your way back
Developer response from OneManBandGames

Thanks for playing and the feedback! I know the "money incentive line" is often seen as a punishment, but I still think it is required to keep the player from grinding all the weaker planets. It would be possible to counter this by making the map corridor more narrow, giving the player less grinding opportunities, but this renders the scanning mechanic uninteresting because you only have very limited choices about where to explore next if the corridor is only 5 fields high. So the solution was to add the "money incentive line" to remove the grinding incentive while keeping the corridor large enough for the scanning mechanic to work. If you or anybody else that reads this has a good idea how to better solve this problem, please let me know via comment / pm, I cannot promise it will make it in the game but I'm curious hearing about these ideas to get additional perspective on this problem!

Play Run 3 Run 3 Nov. 21, 2014
really i enjoy the game alot actually..but the low light tunnel levels.. are just unfair and some become more trial and error than actually knowing what your doing (I'm up to 22)
Play Monsters & Dungeons Monsters & Dungeons Sep. 12, 2014
i think this is an exact copy (minus a reskin) of puzzles and dragons
Play Demons Down Under Demons Down Under Sep. 06, 2014
so as others have said it is incredibly easy to the point the upgrades are useless but something else people haven't really touched on..potion drops are completely imbalanced I couldn't think of a scenario where i would rather have ANYTHING over the purple one because it meant the next 2 stages were just an effortless run around until they all die, and they drop frequently enough (potions as a whole) that not having one is rarer than having one even if you are spam happy but one other silly question...why do melee weapons run out of ammo? (maybe just the hammer/mace thing)
Play Soccer Physics Soccer Physics Jul. 25, 2014
havent even played yet but the "somehow control your team" is the best instruction ever 5/5
Play Running Fred Running Fred Jul. 23, 2014
so start the game "spend money?" ok..well guess its fair to advertise...playing eh it isn't a bad game..beat level 10...hey either grind for MANY hours to play the next stages or spend money < enjoy the 1 star and this is why i wish kongregate would put a stop to these "premium" shop games
Play The Cave of Ātman The Cave of Ātman Jul. 11, 2014
i got through 16 before I got bored, im sure at some point they get difficult but the only real "hard part" is remembering who attacks what way
Play Nether Runner Nether Runner Jul. 01, 2014
day 47 the boss has changed form yet seems now he is nothing more than a floating eye day 48 cancel that previous statement NOW he is just a floating.. day 49 this time for real?