skyboy's Comments


Star Relic

Play Star Relic

Sep. 19, 2011

Rating: 2

in the second battle, around the 3rd round i lkost the ability to make ships because clicking on a hex stupidly toggles (instead of showing) the ship menu, and a glitch resulted in the ship menu being out when i wasn't placing a ship (i couldn't interact with it). a few turns later, a single empty hex didn't move with the rest, and i couldn't interact with anything than the one that didn't move. i couldn't even quit.

Dead Metal

Play Dead Metal

Sep. 17, 2011

Rating: 1

the WASD controls (clearly from bubble tanks, no less) in a space setting are awkward as hell. w should move you forward in the opposite direction of the very clear and easily spotted engines located at the back of the ship - if this was themed underwater, i'd be more understanding of that scheme; or if the big, visible engines weren't. even adding animations for (also, removing the engine animation.) thrusters firing, from the proper location on the ship, in the opposite direction of the key pressed would be sufficient in making it less "wait, what the hell. the engines aren't pointed that way."


Aug. 27, 2011

Rating: 3

A complementary function is needed with this to make it more useful: getWindowSize():Object to get the inner/outer width/height of the kongregate window object An event to listen for when the kongregate window is resized would be good too, but isn't as important as getting the initial window size. Without it, only a best guess can be made based on the screen width/height; since every browser can have a varying number of things on any of the 4 sides of the browser, for some people it will be absolutely horrible.

Admin response from Phoenix00017

I'm not really clear on why this would be needed. The game sets the initial window size, and then controls it from there on out. If you want to email me at to explain the use case you can let me know, but in general unless there's a really compelling reason for a new feature it's difficult to justify adding it.

Pixel Grower

Play Pixel Grower

Nov. 26, 2010

Rating: 1

Using time based physics is a good way to make a game unplayable in the event of lag. 1/5 for that, otherwise I'd give it 3/5.

Chaos Faction 2

Play Chaos Faction 2

Jun. 20, 2010

Rating: 1

combining counters based on time and actions based on frame is not fair to anyone who lags even slightly.

Unfair Maze

Play Unfair Maze

Jan. 02, 2010

Rating: -9

tukkun - if you look in the top left, you will see 4 balls of the same colour you are. THOSE are your lives.