"Perhaps this whole logic thing is overrated. While it seems useful, it does nothing whatsoever for your mood."
This literally made me laugh out loud. So spot-on, and that's coming from someone who tries to apply logic to most situations.
Without the path limit, some levels would be much, much easier. 3D Logic used a far smaller playing field and, if I remember correctly, forced you to use every tile on each board, essentially implementing a path limit without explicitly stating so. And this game is much easier to control.
The developer has the full soundtrack on her website:
Didn't see a link in-game or in the description, and I thought some people might be interested in it.
I love everything about this game. The music, the level design, the feeling that I'm playing a long lost NES game - everything.
This might just be me, but if there is a sequel, I hope it doesn't have achievements. It would ruin both the feeling of exploration as well as the feeling that this is an old-school game. I'm sure most of Kong will disagree with me, though.
Needs separate mute buttons for music and SFX - I typically listen to my own music when I play stuff on Kong, but I'd still like to be able to use the Doorbell upgrade (an option that allows only the doorbell sound and no others would be even better). Other than that small, nitpicky complaint, a worthy sequel and maybe my favorite of the series.
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