snoozer998's Comments

Game Comments
Play Escape from really boring island 3 Escape from really boring island 3 Jun. 12, 2012
Hmm an airport in 1860? No wonder the North won!
Play Endless Migration 2 DEMO Endless Migration 2 DEMO Jun. 11, 2012
Great game can't wait for the full version. Couple suggestions: One of the birds could have an ascend/descend upgrade. In cases of unavoidable contact, a key on the keyboard could alter the flock's altitude for a short time. This could have a cooldown period. Also, since it is story mode, you can explain why such a wide variety of birds are migrating together. 5/5
Play 3 Slices 2 3 Slices 2 Jun. 09, 2012
Shouldn't the walkthrough and the game itself be released at the same time?
Play BioGems BioGems Sep. 09, 2011
Use it to your advantage that the CPU will almost always choose an attack option if available.
Play Frantic Frigates Frantic Frigates Aug. 27, 2011
@shadow9451 Click off the game screen so it pauses and wait until the pirate offers to pay you to come back. After that, DO NOT refresh the page. The next time you die you will get your starting money.
Play Frantic Frigates Frantic Frigates Aug. 26, 2011
The fact that your starting money continues to rise the more you play, makes this game a BEAST. Nice going.
Play Badge Master Badge Master Aug. 26, 2011
There should be a refresh button within the application because when i click on a badge to go do it, it opens up in a new tab. Then when i complete the badge and come back to this, I have to refresh the whole page for it to register as completed.
Play Meerkat Mayhem! Meerkat Mayhem! Jun. 06, 2011
I guess the hawk isn't in the mood for tasty meerkat...
Play Space Arcade (the game!) Space Arcade (the game!) May. 30, 2011
This is a very popular platform game type and you designed it very smoothly. I would suggest making the levels unlockable instead of all available at the beginning. The reason is that some levels are obviously better for money than others. One more thing is making the bronze, silver, gold, and platinum medals actually mean something. Other than that, nice game.
Play the rectangle of awesomnes the rectangle of awesomnes May. 27, 2011
For a new game designer this is quite impressive. I think if you decided to make improvements to the game, this could act as a template to make the game fantastic. Well done.
Play Epic Rpg Idle Game V.1.00 Epic Rpg Idle Game V.1.00 May. 27, 2011
Who is paying this guy to take a beating?
Play A Bottle and a banana A Bottle and a banana May. 27, 2011
Based on the title, I was expecting the game to be filled with censor bars.
Play Skull Driver Skull Driver May. 27, 2011
I've never seen 10,000 lbs. accelerate so fast.
Play Danger Squadron! Danger Squadron! May. 26, 2011
It held my interest long enough to complete the game. There are ways it could be improved though: The most obvious improvement would have to be a kill counter. Some other things include more upgradable features, more in-game achievements, a reason to play survival mode beyond three minutes because if you last that long, you obviously don't need the money.
Play Shiver Me Pieces Shiver Me Pieces May. 26, 2011
This was quite difficult but enjoyable. I've never seen this type of puzzle game and I'd like to see more. Some possible ideas for future puzzles: Music (with mute button), hint system, timer (perhaps optional). The save/load feature was great.
Play BallFall BallFall May. 26, 2011
Pretty good game 3/5...Can be improved: Occasionally the keys do not work for changing colors and by the time you repeatedly press it, you're losing balls like crazy. Also, there's really no point in continuing the game once the balls start reaching the bottom because it's virtually impossible to click fast enough to make up those points.
Play CICLES. CICLES. May. 26, 2011
Games are doomed to fail when you feel you must apologize in the description.
Play Forever Alone Forever Alone May. 25, 2011
It was probably by accident based on the effort (or lack of) that went into this game, but the head at the end looked pretty cool.
Play Stay Yellow Stay Yellow May. 25, 2011
I'm always impressed with smooth gameplay, probably because of the sheer amount of 'developers' who don't care when designing a 'game.' This was a unique avoidance game because of the random helpers which spawned throughout. I enjoyed the game but think it could be beefed up with in-game achievements.
Play Life v.1.0 Life v.1.0 May. 25, 2011
Decent concept...I'm on board with that but it goes from 'grandma with a walker' pace to 'Wiley Coyote with an ACME rocket' pace almost instantly.