Great game can't wait for the full version. Couple suggestions: One of the birds could have an ascend/descend upgrade. In cases of unavoidable contact, a key on the keyboard could alter the flock's altitude for a short time. This could have a cooldown period. Also, since it is story mode, you can explain why such a wide variety of birds are migrating together. 5/5
@shadow9451 Click off the game screen so it pauses and wait until the pirate offers to pay you to come back. After that, DO NOT refresh the page. The next time you die you will get your starting money.
There should be a refresh button within the application because when i click on a badge to go do it, it opens up in a new tab. Then when i complete the badge and come back to this, I have to refresh the whole page for it to register as completed.
This is a very popular platform game type and you designed it very smoothly. I would suggest making the levels unlockable instead of all available at the beginning. The reason is that some levels are obviously better for money than others. One more thing is making the bronze, silver, gold, and platinum medals actually mean something. Other than that, nice game.
For a new game designer this is quite impressive. I think if you decided to make improvements to the game, this could act as a template to make the game fantastic. Well done.
It held my interest long enough to complete the game. There are ways it could be improved though: The most obvious improvement would have to be a kill counter. Some other things include more upgradable features, more in-game achievements, a reason to play survival mode beyond three minutes because if you last that long, you obviously don't need the money.
This was quite difficult but enjoyable. I've never seen this type of puzzle game and I'd like to see more. Some possible ideas for future puzzles: Music (with mute button), hint system, timer (perhaps optional). The save/load feature was great.
Pretty good game 3/5...Can be improved: Occasionally the keys do not work for changing colors and by the time you repeatedly press it, you're losing balls like crazy. Also, there's really no point in continuing the game once the balls start reaching the bottom because it's virtually impossible to click fast enough to make up those points.
I'm always impressed with smooth gameplay, probably because of the sheer amount of 'developers' who don't care when designing a 'game.' This was a unique avoidance game because of the random helpers which spawned throughout. I enjoyed the game but think it could be beefed up with in-game achievements.