@x3dfritz2010 Literally the opposite of that is what you actually want to do. Spread out. Reproduction is the strongest stat. I don't care if you take over my starting cell, because after you poured all your resources into capturing 1 cell, I grabbed 5 for free. Now I'm growing nearly 3 times as fast as you and if you come after me again I'm just going to take more neutral cells and stack that advantage.
The main game's honestly a bit too easy, but the challenges are pretty fun. Especially the last one. Absolutely loved that one.
A tip for those who are struggling: Lightning and Saws are overpowered. I never once used Machine Guns or Heavy Cannons (except for fun and of course when I was required to for challenges, but the entirety of the main game was 3-starred with Lightning, Saws and the Eye only).
I still love this game though, would definitely recommend.
@gwpotgieter Not runes, it's a puzzle. 3 words on the wall are translated into numbers to show you how the pattern works, you have to then translate the numbers seen in the various camera settings into words. There are no runes at any point in this game.
Fun with the Ca'anian:
4 Thogrom Bombers
3 Plasma Screens
2 Antimatter Storage
2 Dark Obelisk
2 Railgun Turrets
2 Antimatter Bomb
3 Dark Bolt
An optimized field can put 51 damage on whatever it wants, enough to instantly kill whatever your opponent plays. Or you can use the Exions and Tarynns for finishers (and the Exions can put damage wherever they want too, but it's only 2 per shot)
Ca'anians: the race for which Legendary difficulty is actually potentially doable with just the starter deck.
Seriously, they've got SO much field control with the Thogrom Bombers, Plasma Screens, Exion'Exus and Railgun Turrets, with the right setup and some luck you can literally clear out whatever the opponent summons before it can even attack.
To those saying the tower is too hard, I can make it to 35 fairly consistently with a rush deck of blue and green Wolves with only 1 Unique that I rarely use (Hrafn, orange, but color doesn't matter much since it's for the movement buff exclusively) and one Centaur Guerilla Leader (also orange, although hardly necessary. Purple or even blue would still work. The only other deck I ever use is for the rush levels and it's just heavy on my best Vigilance and Backstab units. I'm a ranger with blue and below skills. It's really not that hard. But if you get the Hero's Bane level SWITCH IT. You will not win.