Going to heavily disagree with Monxp. I like being able to look at a deck password and say "oh there's 61o, must be an aether pillar." If it were encrypted you'd have to enter it into the deck editor every time you want to look at it.
This is a great game, but I think SCGM2 is significantly better. The music selection is drastically turned down in my opinion, ASD was changed to 1234; it's a lot easier to track where ASD is. The note recognition isn't as good and it slows up sometimes. Overall a great game, but I think SCGM2 was a better experience.
Very interesting concept. Basically you ask for resources to build your population, and the population acts as a "multiplier" for how many resources you can collect. Once you've got a steady population collecting becomes more effective than asking for resources, and you can produce your own, eventually becoming stronger. Wood is needed for stone, wood and stone are needed for food. 5/5, hope to see this game improved.
Oh @ninjapotato100, the first time I played this I "gave up" on the last day. I assume you're talking about the day your movement slows and your skin turns green. I went to the top and jumped, and that was it. The camera was fixated on the top of the building. Upon refreshing the page it was the same thing, but it was snowing.
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