spamtrap's Comments

Game Comments
Play Elventales: The Arcanery Elventales: The Arcanery Sep. 20, 2014
Unfortunately small variety in character development and equipment. Need a t bard, an assassin, and other character paths.
Play Dangerous adventure Dangerous adventure Jun. 27, 2014
There should really be some kind of advantage in clearing a column. Also the spider web should be just effective when a character can do less than 100 damage. With the right combo buffing and debuffing should occur.
Play Little Protector Planes Little Protector Planes Apr. 27, 2014
This game needs a coordinate system, so I can take notes, where did I find stuff, especially on the large planes, it would be even better to have auto note feature taking down the coordinates of every object I see.
Play Little Protector Planes Little Protector Planes Apr. 25, 2014
The longterm progress is (hopefully) in the ascension of characters. I wish there was a way to ascend items too. If Items leveled up with use, they could ascend too, right, and be available for next quest. The more items it is ascended the more powerful shape they would be in like the heroes.
Play Little Protector Planes Little Protector Planes Apr. 17, 2014
A super mini plane would be great, something like the tutorial site. The larger ones take too much time.
Play Hands of War Tower Defense Hands of War Tower Defense Mar. 14, 2014
Great game, though I would enjoy it more if the order I have to fight in various areas wasn't hardcoded. If there was some kind of built in but hidden variable: lets say until I make an area all 3* in an other area opponents have triple armor and HP and it gives only 1/3 of Xp. So fighting cities in the right order would make it much easier to win, but the right order wouldn't be completely obvious. Fighting in the wrong order would make it next to impossible.
Play 1024 1024 Dec. 13, 2013
It needs badges.
Play Castle Crusade v1.1 Castle Crusade v1.1 Dec. 12, 2013
Mayhem level should open up for all stages when it opens up for the first. It is nothing much left from the game, but at least it would be still fun to play.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 18, 2013
With 75 ranks (25 more) abd oly 2 sp/rank this would be a bit more balanced. I am maxed and didn't even finish the game yet, didn't collect all the badges either.
Play Dream World Dream World Mar. 01, 2013
@wiiwonder: I agree, kreds are way more useful in other games, gems should be like a dozen a kred considering their utility is in this game.
Play A team for the job A team for the job Feb. 25, 2013
Excellent start! Now go add a map, some special cards and a story line.
Play Demons vs Fairyland Demons vs Fairyland Feb. 22, 2013
Great game, however the end is a bit tedious at diamond level. The level-ups should continue after level 41 and every unused skill points could be +10 Gold at the start (before calculating pillage). That would be something marginally useful.
Play Demons vs Fairyland Demons vs Fairyland Feb. 21, 2013
jännä peli = exciting game. I agree.
Play Demons vs Fairyland Demons vs Fairyland Feb. 19, 2013
Nice game, it needs a different mind set to win than Kingdom Rush, and the others. Difficulty and upgrades work nicely in tandem, what was perfect on bronze level might be terrible on gold, I like how advancement changes upgrade priorities. Well done!
Play Tyrant Tyrant Jan. 10, 2013
It would be nice to see one more level of reputation, lets say at 10,000 points with a legendary reward.
Play Symbiosis Symbiosis Dec. 19, 2012
I think it would be more fun if we had only half the experience points for finishing levels and challenges however the Challenge should be available on each star level. Finishing the challenges on 3 star level is really difficult, this way people wouldn't complain about how easy the game is.
Play Symbiosis Symbiosis Dec. 18, 2012
The most powerful from all the spells and skills is the pause button. Without mastering the use of it the last 2 battle for the golden leaf will be very-very difficult.
Play Quick Quests Quick Quests Nov. 15, 2012
It would be also nice if the defensive skills of the quest monsters decreased as I killed the other monsters in the immediate area around them... Just to give a good reason to murder everyone around them before going in for the kill.
Play Quick Quests Quick Quests Nov. 15, 2012
I come in every day to play this just to see if there is an option with unlimited time for full map discovery available or is it still the same 2 minutes game.
Play Quick Quests Quick Quests Nov. 14, 2012
I need a version that counts turns (1 move = 1 turn+ fighting turns) instead of time, so I can stop playing it and come back to it later. Also it would be better idea to measure how much time does it take to complete the quest instead of giving a timelimit on the quest. As features go the coordinates where a character is would be helpful to know, or at least the land could have features and names "Death Valley " and such, so it would be easier to find again he quest target after I am strong enough to hit it.