Since the numbers to be filled is the square of the size of, for scoring it would be better to divide the seconds past by the square of the size. Well, the larger squares have other added difficulty as well, so maybe the best would be to divide by the cube of the size actually, but even dividing by the square would be an improvement.
5/5 by all means. What would be nice to see is if we could double-tap in the archery minigame after a perfect hit. This could be implemented by leaving the target hitable after a perfect shot as long as it is up anyway.
Also some kind of minigame based on strategy would be nice to increase the effectiveness of potions/skills/etc...
Could we please have nations (Aztecs, Incas, Mayas, etc...) who can not build stables, but get some other buildings half price (lumber mills, church or town center), maybe every time they build a new type of building they get a random other building (except stables) free.
Byzantines: after acquiring the first point of a belief grants a second point only at the very first belief system. I was hoping it will happen at each time I acquire the first point towards a new belief.
Very little actual play with a lot of busywork. If I could at least play the tower defense game, but no, it costs "energy", if I could play it for no reward or fractional reward when out of energy that would be great, unfortunately the devs did not think the main game itself was good enough to lure in players.
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