specialistol's Comments


Hero Simulator

Play Hero Simulator

Jul. 21, 2015

Rating: 0

Level cap of 125 in an idle game. :/

Kill the Plumber

Play Kill the Plumber

Apr. 29, 2015

Rating: 5

12 seems to be buggy making it (near) impossible. How do I consistently get stomped on while falling on "the plumber", does he have feet on his head?


Play Overlod

Nov. 05, 2014

Rating: 6

It is just me, or doesn't being offline give you gold anymore?


Play Overlod

Oct. 15, 2014

Rating: 8

I "like" how the same number of cheaper units do more damage than same number of more expensive units with the same boss and ritual level. Damage aspect in the campaign seriously needs rebalancing.


Play Overlod

Oct. 14, 2014

Rating: 507

Campaign should give you more than just gold (best thing would be a multiplier, or at least souls as many as the hit points). Currently it has no benefit for the amount of effort and gold you need to spend on it.


Play Fixation

Apr. 30, 2012

Rating: -1

Loading still doesn't work :(

Glow Web

Play Glow Web

Apr. 30, 2012

Rating: 19

Disappointing in how easy it is. This version of the game removes some of the more challenging rules from the other versions (such as: a light is on only if there is a single laser crossing it, it turns of if there are multiple; or you can't place nodes on lights; or lights and lasers have different colors; or at least a point based system that awards you for finding the solution with minimum number of nodes moves), which makes it even easier. It could be a great game if it was more challenging.

Schoolgirl vs Orcs

Play Schoolgirl vs Orcs

Apr. 11, 2012

Rating: 1

It is more like a movie than a game= Buy automatic guns only: You'll be able to buy first at end of level 2, second at end of level 9 third at the end of level 14. (There are 15 levels). Stay in lowground unless you are picking up loot so the ranged guys mostly miss you. Other than that, keep shooting and slightly move around to avoid damage. This game needs a lot more depth and variation to make it successful. Upgrades are usually a good choice, more varied environment and enemies always help, but they must be varied in the way they work, not only in the way they look. Simple examples that are abundantly used: platforms, environmental dangers, environments that have a special effect or items you can collect. For enemies: flying enemies, fast enemies, suicide bombing enemies... With these, you'd still have a mindless shooter, but a more fun one, rather than a monotone one.

My Life is Yours

Play My Life is Yours

Apr. 09, 2012

Rating: 443

Unique puzzle game vaguely based on Greek mythos. One suggestion: Make endings a bit more differentiated (at the very least you can add images that represent the result shown with the description of the ending).

Commando Defense

Play Commando Defense

Mar. 26, 2012

Rating: 55

I like the idea of single guy running around, trying to setup towers, but in the current state, the game is too monotonous. In every stage, you have same amount of money, to build one powerful tower, and against random enemies. The only choice is to where to put the first tower. My recommendations: * upgrades. Improve little guy, improve towers, change economics (e.g. starting money, money from kills, tower costs). * Varied enemy setup: Make stages unique and difficult, so each stage is a new challenge. * Tower/emeny variation: Have some towers only target (or be only effective against) some enemies, consider enemies having special abilities. * Balance: Towers are either too expensive, have min damage. The allies are useless. Most tower locations are useless becuae of tower ranges. *Improve on the uniqueness: the little guy. Maybe put more tasks on him, like upgrading and repairing towers, or responding to some emergency somewhere else (along with upgrades to make him more effective).

Zombie Madness

Play Zombie Madness

Mar. 24, 2012

Rating: 409

Zombies are disappearing during play after they got shot... Getting stuck in stages because of this. Looks like it could be fun game once this issue is fixed though.

Developer response from loz220

Is this still happening for anyone? specialistol tells me its fixed for him/her, if you're still getting this issue pm your browser,flash version, and os. Thanks.

The Suspense

Play The Suspense

Mar. 13, 2012

Rating: 12

It is very frusturating to switch to a time and land on the spikes instantly. I like the idea, but needs work. Maybe other times should still be visible, but in some faded form?

CalcuDoku Light Vol 1

Play CalcuDoku Light Vol 1

Feb. 25, 2012

Rating: 1109

Good puzzle game. One suggestion: next puzzle button after a puzzle is complete (this has been a consistently ignored feedback in all your games). Also I'm looking forward to harder puzzle sets.

Zomgies 2

Play Zomgies 2

May. 27, 2011

Rating: -3

Inception meets zombies.

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 04, 2011

Rating: -1

Developers, please stop using this music in your games. Or at least give a mute music option without muting sound.

Shadowreign RPG

Play Shadowreign RPG

Dec. 23, 2009

Rating: 0

Lost the NPCs in the second town, preventing any game progress. This game has potential, but there ara too many bugs. Rated 1/5. will update when the critical bugs are fixed.

Bulwark 53

Play Bulwark 53

Mar. 11, 2009

Rating: 0

The character gets stuck on south HQ exit. Non-original but OK idea, very poor implementation.

Globetrotter XL

Play Globetrotter XL

Feb. 28, 2009

Rating: 0

Nice game, but inconsistency does kill it. Some problems: 1- Very inconsistent in city selection. Both difficulty and randomness is questionable. I've got certain cities 10 times in 15 games. 2- Very inconsistent between levels. I get a total of 20 KM difference in first 3 cities (lucky streak), bringing me way over the target, but still the next level I have to get 750 in that level, regardless of how good I did in the previous. This makes the "level" concept of this game completely useless. Either fix make it so that the extra score carries over, or, just get rid of levels, and ask a series of, say, 50 cities and keep a total score.

Dungeons of Sordorath! (updated).

Play Dungeons of Sordorath! (updated).

Feb. 18, 2009

Rating: 0

It's be much better if "Vision scroll" could be used without getting it into a hand. It's just an annoyance. Since the scroll pauses the game anyway, why not just bind it to "m" key?

Super Stacker 2

Play Super Stacker 2

Feb. 08, 2009

Rating: -2