I agree that realism isn't always important, but sometimes it is annoying when you expect something to behave as it does in reality, and for some people the amount of enjoyment you can get from a game depends heavily on how realistic it is.
The problem I have with it is more that maneuverability seems too limited by it than that it's unrealistic.
I like this game. The one problem I have with it is the lack of conservation of momentum with the afterburner - you're in space, so you shouldn't just slow down again once you've gone to 500 mph or whatever without putting force in the opposite direction.
I really don't understand how these dots move, but I guess working it out is part of the fun...
I've managed to make a circle, and I've managed to get the dots to split into 4 groups, 1 at each corner, and I've managed complex patterns that fill the whole screen... Yet I have no idea how.
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