sssuperguy's Comments

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ShellCore Command: Skirmish

Play ShellCore Command: Skirmish

Jun. 20, 2014

Rating: 1

Everyone might as well stop making suggestions to the dev; he hasn't been present here for years.

Creeper World: Evermore

Play Creeper World: Evermore

Aug. 13, 2013

Rating: 1

I recogize the intro music.. lol

Enigmata: Stellar War

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May. 19, 2013

Rating: 2

Ack! Music won't seem to load for me neither...

Vorp!

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Oct. 13, 2012

Rating: 11

Sorry for the spam; I reached the 1000 char limit. Anyways, continuing. Fourth, some sot of uncrossable beam that blocks off a direction. The only way to pass it would be to destroy it's linked turret/generator somewhere off to the side. Fifth, a possible way to disable 2 of the 3 team depots by destroying several linked turrets. The one directly behind the core would be invincible, of cource. One more concept, unbalenced yet fair maps with different objectives for each team. For example, a seige senario. Team A has much more effective defences, while team B has a much higher NPC spawn rate plus a weapon power boost for each team member. Team A has to vigorously defend themselves and either destroy team B's core, or survive X amount of time. I also suggest more types of NPC ships on other maps.

Vorp!

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Oct. 13, 2012

Rating: 11

When it comes to the concept of the creation of other maps, I sure do hope it happens. It shouldn't be limited to the features of the map we already have however, so here are some ideas for new features. One, an offensive structure that depletes the enemy core's shields. When the game starts off, all of the players must rush to destroy the enemy shield disuptors, as your own shields would be losing 5 or 6 points at a time. Two, remember how in Star Wars when Luke flies down the Death Star's trench to fire down a ventilation shaft? How about something similar, with a long trench edged with turrets? Three, instead of just the slowing barriers, we use something like the CLaW loadouts from th Iron Wolf? A large rotating cylinder with say, 4 beams lashing out a 90 degree angles. Being caught by a beam would slow and slightly deplete your energy.

Legacy of a Thousand Suns

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Sep. 22, 2012

Rating: 18

WR: http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=4452653&kv_difficulty=1&kv_raid_boss=cerebral_destroyer&kv_hash=3itH0gGPoy

Time World

Play Time World

Aug. 12, 2012

Rating: 44

Turn the 5 min speed card into a 5% speed card, same with the others. Either that, or make the amount of time change depending on the level of the planet's command center.

Legacy of a Thousand Suns

Play Legacy of a Thousand Suns

Aug. 10, 2012

Rating: 16

World Raid: http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=3942598&kv_difficulty=1&kv_raid_boss=space_pox&kv_hash=C3RtLbWZX0

Time World

Play Time World

Aug. 07, 2012

Rating: 9

Also, a small chart that shows the rise/fall of prices as time went on.

Time World

Play Time World

Aug. 07, 2012

Rating: 11

The prices for metal/energy in the tavern should change over time, so that you could buy/sell strategically to make credits. Say, raise/fall by 0.1-0.5 per day?

Time World

Play Time World

Jul. 26, 2012

Rating: 11

It would be nice if I could drag and drop inventory items to sort out my inventory. Say, put all the hero items in one row, the equipable items in another, etc.

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Jul. 17, 2012

Rating: 5

Non-random Achievement. Just kidding, it was random.

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Jun. 28, 2012

Rating: 14

Upgrage a missile frabricator to level 4, and open all of the missile tiers. Buy 25 nukes, equip them, and replay a level while you wait or them to build up. As nukes fire more slowly than other missiles, you will be able to cotinuously fire them and never run out, as your missile creator produces faster than your firing. Good way to save millions!

Legacy of a Thousand Suns

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Jun. 16, 2012

Rating: 17

Something needs to be done with the bug where raid hitting costs double stamina and puts you into negative stamina...

Legacy of a Thousand Suns

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Jun. 08, 2012

Rating: 26

Huh, right after building the shipyard, I got an item that should have been unlocked at level 2... cool =D

Legacy of a Thousand Suns

Play Legacy of a Thousand Suns

May. 25, 2012

Rating: 30

Another idea for facilities, give the vehicle bay the option to build actual vehicles and walkers. Let them count as crew, with the race being'robotic'. Set a small cap for larger ships to make sure that you can't have too many at once. Instead of melee, ranged, or healer, call it 'vehicle', or something like that. There could be new ships created to carry them as well.

Legacy of a Thousand Suns

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May. 22, 2012

Rating: 228

An idea for the facilities, add a building called economy center, or galactic market, or something like that. It should solely sell things advertised by other races like the Rylattu.

Billy the Pilot

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May. 18, 2012

Rating: 6

I destroyed the moon, traveled the world, made an spic plane, became a millionare... and got back home by supper time.

Boss Slayer

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May. 17, 2012

Rating: 1

I likw how the bosses decide to use ALL of their weapons only when they're about to die in 5 seconds...

Utopian Mining

Play Utopian Mining

May. 16, 2012

Rating: 6

did anyone else mine ALL the sand, just because they could? =D