sssuperguy's Comments

Game Comments
Play ShellCore Command: Skirmish ShellCore Command: Skirmish Jun. 20, 2014
Everyone might as well stop making suggestions to the dev; he hasn't been present here for years.
Play Creeper World: Evermore Creeper World: Evermore Aug. 13, 2013
I recogize the intro music.. lol
Play Enigmata: Stellar War Enigmata: Stellar War May. 19, 2013
Ack! Music won't seem to load for me neither...
Play Vorp! Vorp! Oct. 13, 2012
Sorry for the spam; I reached the 1000 char limit. Anyways, continuing. Fourth, some sot of uncrossable beam that blocks off a direction. The only way to pass it would be to destroy it's linked turret/generator somewhere off to the side. Fifth, a possible way to disable 2 of the 3 team depots by destroying several linked turrets. The one directly behind the core would be invincible, of cource. One more concept, unbalenced yet fair maps with different objectives for each team. For example, a seige senario. Team A has much more effective defences, while team B has a much higher NPC spawn rate plus a weapon power boost for each team member. Team A has to vigorously defend themselves and either destroy team B's core, or survive X amount of time. I also suggest more types of NPC ships on other maps.
Play Vorp! Vorp! Oct. 13, 2012
When it comes to the concept of the creation of other maps, I sure do hope it happens. It shouldn't be limited to the features of the map we already have however, so here are some ideas for new features. One, an offensive structure that depletes the enemy core's shields. When the game starts off, all of the players must rush to destroy the enemy shield disuptors, as your own shields would be losing 5 or 6 points at a time. Two, remember how in Star Wars when Luke flies down the Death Star's trench to fire down a ventilation shaft? How about something similar, with a long trench edged with turrets? Three, instead of just the slowing barriers, we use something like the CLaW loadouts from th Iron Wolf? A large rotating cylinder with say, 4 beams lashing out a 90 degree angles. Being caught by a beam would slow and slightly deplete your energy.
Play Legacy of a Thousand Suns Legacy of a Thousand Suns Sep. 22, 2012
WR: http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=4452653&kv_difficulty=1&kv_raid_boss=cerebral_destroyer&kv_hash=3itH0gGPoy
Play Time World Time World Aug. 12, 2012
Turn the 5 min speed card into a 5% speed card, same with the others. Either that, or make the amount of time change depending on the level of the planet's command center.
Play Legacy of a Thousand Suns Legacy of a Thousand Suns Aug. 10, 2012
World Raid: http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=3942598&kv_difficulty=1&kv_raid_boss=space_pox&kv_hash=C3RtLbWZX0
Play Time World Time World Aug. 07, 2012
Also, a small chart that shows the rise/fall of prices as time went on.
Play Time World Time World Aug. 07, 2012
The prices for metal/energy in the tavern should change over time, so that you could buy/sell strategically to make credits. Say, raise/fall by 0.1-0.5 per day?
Play Time World Time World Jul. 26, 2012
It would be nice if I could drag and drop inventory items to sort out my inventory. Say, put all the hero items in one row, the equipable items in another, etc.
Play Enigmata 2: Genu's Revenge Enigmata 2: Genu's Revenge Jul. 17, 2012
Non-random Achievement. Just kidding, it was random.
Play Enigmata 2: Genu's Revenge Enigmata 2: Genu's Revenge Jun. 28, 2012
Upgrage a missile frabricator to level 4, and open all of the missile tiers. Buy 25 nukes, equip them, and replay a level while you wait or them to build up. As nukes fire more slowly than other missiles, you will be able to cotinuously fire them and never run out, as your missile creator produces faster than your firing. Good way to save millions!
Play Legacy of a Thousand Suns Legacy of a Thousand Suns Jun. 16, 2012
Something needs to be done with the bug where raid hitting costs double stamina and puts you into negative stamina...
Play Legacy of a Thousand Suns Legacy of a Thousand Suns Jun. 08, 2012
Huh, right after building the shipyard, I got an item that should have been unlocked at level 2... cool =D
Play Legacy of a Thousand Suns Legacy of a Thousand Suns May. 25, 2012
Another idea for facilities, give the vehicle bay the option to build actual vehicles and walkers. Let them count as crew, with the race being'robotic'. Set a small cap for larger ships to make sure that you can't have too many at once. Instead of melee, ranged, or healer, call it 'vehicle', or something like that. There could be new ships created to carry them as well.
Play Legacy of a Thousand Suns Legacy of a Thousand Suns May. 22, 2012
An idea for the facilities, add a building called economy center, or galactic market, or something like that. It should solely sell things advertised by other races like the Rylattu.
Play Billy the Pilot Billy the Pilot May. 18, 2012
I destroyed the moon, traveled the world, made an spic plane, became a millionare... and got back home by supper time.
Play Boss Slayer Boss Slayer May. 17, 2012
I likw how the bosses decide to use ALL of their weapons only when they're about to die in 5 seconds...
Play Utopian Mining Utopian Mining May. 16, 2012
did anyone else mine ALL the sand, just because they could? =D