this used to be a great game.... you just messed it all up. match making is stupid..... your put in with rediculous upgraded people at the jump. the campaign has no business in this pvp game, deflecting rockets with a sword? the camera moves and gives me a siezure when i move my mouse... what the in BLUE HELL... HOW DID YOU F THIS GAME UP?
long hand holding, and forced purchases while oyu cant do anything other than what hte game tells you too. auto and pick fighting, but everything is so RNG that its barely stomachable. grindfest ...FOR EVERERERERYTHING. at least the game spits out pay currency like water, BUT YOU CANT BUY ANYTHING GOOD WITH IT ANYWAY. and forget playing more than a hour aday, since it takes an hour to gain enough energy TO RUN A 2 MINUTE DUNEGON. ive had enough....
another pay to win flash card game. there is an xp bug that makes you lose xp. the energy system is quite possibly the worst ive ever seen. unnecessary grind to make the OH SO FEW cards to use better. unbalanced pvp where you fight people with crazy good stuff with your busted weak ish. not paying? have fun spending 3 months building up that deck while all someone had to do was pay to get a fully leveled up card that DESTORYS yours. the dice roll yahtzee type thing they have is cool on paper, but honestly, it has no business in this game. all it does is give potential to your bad cards, to do worse.
basically tyrant. gave it a whirl for a while... and its basically 4 card tyrant. its all i thought while playing it. also, your basically pidgeon toed the moment you play. unless you pay, you get all these cards you cannot use until you buy another champion. lag issues after playing a while. immense grind to level stuff. clearly pay to win ... again. still waiting for a playable kong ccg/tcg... sigh
one last thought tho... there are really not enough cards at this point... while you can be a multi color deck, or a mono color, or any variant inbetween.. the limited number of cards really dictate what you will see. once you see yellow, you know what your gunna get(as in what cards, and when...there is no surprise), same goes for any color. really need a whole seperate booster pack for this game to really get going and have deck building be unique, and have variations in decks/have more strats to use.
game has upside...active develop team. its worth following at least. think 3 min inbetween playervplayer should be 1 min as people are abusing it when they lose, makin a quick game a long one. from what i see 100% free. most of complaints are trivial at best and could be ironed out. my only major gripe, is they advertize (literally the first thing you see) as being balanced... and it isnt. but, its close. gl on everything, ill beo n sidelines/ingame now and then to check up on it.
have to say this... when are you people going to stop making these generic, no skill, point and click, auto play RPG's desguised as MMOs? its pathetic. its dumb. its not entertaining. it wont make you money. put some effort in here... been over 2 years with a game on kong i played for more than an hour. really. seriously.
great gameplay. interesting pvp. bomberman is kinda wack. absolutely HORRIBLE energy system. almost impossible to be a free player. huge negative points for shared energy pool on same cpu. and only 2 accounts on same cpu. HUGE money grab game. from game load til i ran out of energy - 1 hour.
confusing. have to finish tutorial and 2 quests to change appearance. no explaintion of skills or ways to possibly figure out builds. no sense of direction. huge chat window with no on to talk to. seems like you released an early beta, not even a real one and called it 'released'. you have a lot of work to do if you want this to be 'good'. alot. (and i dont think it can even be 'good', its quite boring and unimaginative)
didnt fix the huge lag that plagues combat. tactical battles are too long, tedious, and unenjoyable. tutorial is lack luster. zero story. mass unavailible classes. you kinda took a bunch of steps backwards on this game.... like... alot of steps... here's to you fixing your mistakes?
you improved every possible aspect. i loved the first one, this one is like, tenfold better. movement, to skills, to story, art, everything. you really outdid yourself. best game ive seen on here in quite some time.
as said. swapping armor/wep is a huge problem. can never die due to ghost/fiend farming switching rooms. levels after a while are all the same. amazing concept and game, just needs a few tweaks. expand on this more, and you'll have a winner here on kong.
i tried to write a positive review, but i can't. everything is pay2win. energy system is horrid. tavern for people to gather, empty, and purposeless. energy creep as you progress through game. sorcerer class is underpowered, while monk is overpowered. takes away from all the good things of the game... ie: graphics. gameplay. progression. and customization. i know its brand new, but, you have a LONG way to go to justify a SINGLE person chargin rubies.
would be a good if 1) the game didnt go from too small to too big pending what screen u were on. and 2) that it has the worst possible timer to play the game that ive ever seen in a videogame ever. other than that.... (rolls eyes) good job? i guess? making a totally unplayable game unless you pay to do anything. made character went threw tut and all availible time to play in less than 15 minutes. 1/10
energy system, had only 10.. doesnt look so hot. basically is 8 card tyrant. you have no control of the game, only the deck. crashed my browser after first game. sup with all the horsecrap ccg/tcg's lately?
tedious, boring gameplay that has zero challange. auto ai is inferior making you have to do everything, making it more tedious. really no rewards for anything. once you buy two slaves, you dont need anymore. broken achievements. i got tired of it after the 3rd city. great concept, horrible execution. moving on to the next one....
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