The relation between Rogue Soul 1 and 2 reminds me of the relation between castlevania 1 and 2. I blame all the players, age independent, who prefer skinnerboxes to real gameplay challanges. I also blame all the devs who started the "let's copy Kingdom Rush!" disease. SoulGame devs: if you made this sequel reluctantly, I symphatise and feel sorry. Those who don't understand this: go watch egoraptor's sequelitis series. g2g replaying RS1.
This is a reflex game, not a tactical one. Most of the time, the AI beats me because it's humanly impossible to react fast enough to save my population. On the other hand, the AI has no problem fleeing from my attacks without a scratch. Give us control under pause mode, and ditch the stupid delaying animation when leaving a planet.
This is my favourite game series on the web. I adore back-and-forths between Lia and Abraxis (representation of the bittersweet relationship between the tutorial screen and the player, haha). Also, that every creeper world game is in general the same, but in details, it's very different. I admire the dev's ability to keep the series fresh. Also, the music rocks as always.
I can imagine the ninja recruitment office with posters (scrolls) saying "Save the endangered Kensei! Be a hero! Give blood today!", "Does your body hold only 5 litres of 50 gallons of blood? Enlist today and find out!", and "Tired of being just another game statistic? Donate your blood and make a difference!"
Proof for the dev about the "no blood gain" phenomenon. This is the reason this othewise very good game has a bad score and is unplayable.
If this is a bug, you better fix it. If this is a feature, you better goddamn fix it!
Sensei: "okay students, I'll leave the dojo open for those who wanna stay for some after class sparring. Just make sure you don't make a mess or the janitor will wipe the floor with you. The last one alive cleans up the blood. G'night."
Please make autofire toggle-able. Reason: autofire + pauses between rounds + player shooting rhythm synced with enemy shooting = you will always get shot when trying to shoot enemies. This breaks the game.
Here's a method to toggle the speed up: I pressed down space, kept it down, then switched window focus (i.e. alt+tab), switched back to the game, and the game was still set to fast, but I wasn't holding down space. Hope it works on MS Windows too.
I don't like games that try so hard to be tear jerkers with no meaning or point to demonstrate, or story to tell. Especially if all it does is portraying an otherwise uninteresting character "cute". I also don't like games which directly throw empty praises at me for trivial things, as if I were a four year old. What I find perplexing is that people soften up at the equivalent of tearing apart a plushie that gave a meaningless pep-talk to them. The gameplay is good though, but you should come up with better fluff, because this was shallow.