Hard mode definitely made it a bit more challenging, I only lasted around eight minutes (but that was partly because I got cocky). A boss every however many points or kills or time or something would make for a nice change of pace.
A decent start, especially for a first game...could use a few things: progressive difficulty (never seems to get any harder); upgrades maybe; find a way to blend the seams for the background so you don't have that stark skip where it resets. Also, Free Lives seems to show up far more often than weapon upgrades; useful until you really get a hang for the waves, but at the end of ten minutes I had like...a dozen guys.
I seem to have frequent problems with the game just deciding that we weren't done walking yet, and off the edge we go! Sometimes it happens immediately after dying, so I die and then she just jumps off a cliff to lament our failure.
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