svnhddbst's Comments

Game Comments
Play Redshift Redshift Nov. 22, 2014
fantastic first impression to scroll down and every single top comment has a reply from the devs.
Developer response from ClipwireGames

even this one :)

Play Next to the Stars Next to the Stars Nov. 22, 2014
what bothers me most, is that i always just barely lose, and this is a simulation by numbers i can't see and can only slightly affect.
Play Castle Clash Castle Clash Oct. 29, 2014
also, putting the number of active allied units in green, and dead in red, above their picture just so we can stay up to date with precisely how the battle is going.
Play Castle Clash Castle Clash Oct. 29, 2014
needs a full screen button
Play Brave Tales Brave Tales Oct. 26, 2014
would it be possible to add something like hero's specialization, as in "you have used offensive abilities on this hero so now your hero has become inclined towards offense *+1 to offensive skills*" but have it be an automatic bonus from using offensive abilities 1000 times or something. further examples "you have used poison arrow a ridiculous amount so now your poison arrow gets +2", "you seem overly cautious from your use of 'defense' so you now get +2 to defense" etc.
Play Intruder Combat Training 2X Intruder Combat Training 2X Oct. 18, 2014
auto spawning is bad especially when it is 100% in front of enemies.
Developer response from mmankt

you might spawn infront of an enemy but you're under short spawn protection so it should balance that.

Play Vilesteel Vilesteel Oct. 06, 2014
agreed on aiming system, also mark empty chests as being empty so i don't check the same chest 4 times.
Play Survival Island Survival Island Sep. 11, 2014
how is it that the sniper is more accurate when hip fired than when scoped. also some sort of hit indicator that is noticeable from a distance.
Developer response from German999

This is just a bug.

Play American Sniper American Sniper Sep. 10, 2014
also why is there an anti-magnetic effect on the targets. you will drift randomly until the crosshair is anywhere near a target, then it constantly tries to drift away from that target.
Play American Sniper American Sniper Sep. 10, 2014
kill 1 zombie then do nothing forever seems like this was partially thought through, or is a test.
Play Swing Copters Swing Copters Aug. 26, 2014
the half second delay between click and actual response from character makes this infuriating shit.
Developer response from AkumaCati

Thanks for your comment. I have changed the behaviour from click to mousedown. That should make the response faster. I hope that solves the issue.

Play Mark Of Darkness Mark Of Darkness Aug. 20, 2014
a jab with any weapon should not hit a character currently 3 feet above the person jabbing.
Play Mark Of Darkness Mark Of Darkness Aug. 20, 2014
draw speed passive is about 1/10th as good as it says. "157% draw speed increase" feels about 15% draw speed.
Play Mark Of Darkness Mark Of Darkness Aug. 20, 2014
to all people having trouble as archer, try firing so that enemies get hit, adn stunned just as you are about to pass them. they get stunned just long enough for you to get out of range and start charging the next arrow.
Play Sniper Elite 1 Sniper Elite 1 Aug. 19, 2014
i shot a stick man in the neck..... waht?
Play Idle Necromancer Idle Necromancer Aug. 19, 2014
if possible, it would be fun to have a stick based animation or something, that seems to be attack a village.
Play SAS: Zombie Assault 4 SAS: Zombie Assault 4 Aug. 12, 2014
laggy to teh point of ruining it
Play Mark Of Darkness Mark Of Darkness Aug. 05, 2014
any ability with a 5 minute cooldown in a game like this better clear the whole damn screen. "oh they only give minor buffs... **** this"
Play Mark Of Darkness Mark Of Darkness Aug. 05, 2014
really, just move the draw speed skill up to level 5 or so.
Play 1Quest 1Quest Aug. 05, 2014
summoner is all my summoning fantasies come true.