kreig, would you mind giving a slightly more indepth description of the triggers for skills? the cold collector... i don't understand how it triggers that 666 damage thing, or collects a soul, it's not just "all the frozen things" cause i use the 3 cost "freeze everything" skill cause i keep thinking "maybe it will do that to all the things on the screen" but it never does.
honestly, looking at things just starting in, and the generally positive comments, maybe consider putting it on steam, even just for free to get your name out here. then maybe make more like this and put up for a couple bucks to further spread your name.
consider adding classes for unlock
complete game with all of alchemy tree unlocked = alchemist who has a bonus to potion crafting and a new potion centered tree.
complete game with mage tree filled = archemage with ranged magic damage and default 1 mana regen, but negative resists, reduced max health, and reduced health gains.
complete game with warrior tree = berserker/knight, increased health gain 10% bonus to armor and physical damage gains.
finish with archmage and knight = battlemage, increased health gains, passive tree with elemental damage nodes instead of phys damage nodes.
knight +alchemist = rogue, make poisons?.
alchemist + archemage = potion based magic with aoe?.
would you consider adding a new feature (if "enemydamage">"playerdefense" = "player 1 hit kills enemy")? it's just tedious to be building for high magic mana, and defense, but low normal damage and plinking things to death while not taking any damage.
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