I got to the part where he dreams about a house with the key that lights on fire. For the first 10 minutes i wandered back and forth trying to figure out what to do before figuring out you can pick up the fire. Then I couldn't figure out what to do with it. So I watched the walkthrough and realized that part of my game was cut off and I couldn't walk all the way to the right.
2/5 nice idea, poor implementation.
Ok, so, here's what I learned. Keep a moderate pace. Keep your eyes ahead of your character. If the game feels like it will spawn a window below you after it's already to late to jump, or possibly drop a bomb in front of you so that jumping over the bomb will send you over the edge of the building. Fck, i really kind of hate this game.
5/5 though because somehow I played for 40 minutes without realizing it.
short and sweet. my only complaint is i hate when people misuse the term evolution. there's enough confusion among the masses; no need to reinforce the erroneous idea that evolution is somehow 'designed' as these robots are ;)
Lol I love the irony that players are freely sharing their designs in the forums with others to help make the game easier, while the game itself is espousing the idea that protecting one's designs under imaginary IP doctrine is somehow more beneficial to both the individual and the collective as a whole.
Whew I finally beat lvl 4, with 101.07% to 84.86%!!
Here's a hint, watch the icons above the people passing by. That icon tells you how much money that person has left to spend. If they don't spend it all, you aren't charging enough. If they do spend it all, you need more seats.