@gdn0919, it means the Zombeism status effect. It's pretty uncommon, but if any of the party die in either of the Moric fights, he "revives" them with full health and a status effect which causes them to target other party members exclusively. They also count as dead for the purposes of game overs. However, if you cure them with either Holy Water or Mardek's Remove Taint ability (learned from the Snakestone in the Tinted Grotto), they lose the zombeism and keep the revival.
The first game we were actively preventing an escape.
The second game we were fortifying a building against zombies.
Now, we're actually escaping.
I'm not saying that this isn't a good game, because it's excellent, but the title "Don't Escape" doesn't really seem applicable anymore.
PoisonValek, each die is one random number between one and that die's number of sides. So for example, 3d6 is three different random numbers between one and six, so a minimum of three, a maximum of 18 and an average of 3*3.5=10.5. 2d10, since you asked, would be a minimum of 2, a maximum of 20 and an average of 2*5.5=11.
Pay to win is bad enough, but I draw the line at games that are pay to play. You want microtransactions? Go ahead. But as long as the water mechanic stays (and let's face it, it's only there to force us to buy more), my rating for this will remain 1/5.
This is one of the best point-and-click series I've ever seen, and what's more it seems you really make an effort to interact with your fans, which is always nice to see in a developer. I can't wait for episode 4. Also, is Lucky Guy Faust?
I was about to completely destroy an army as the Vikings (high courage stat) when my foe started yelling insults. Within a few rounds, all of my men, including King Harald himself had fled, our 60-something morale having been reduced to 0. Literally just before engaging the final stack in melee. A stack of archers.
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