I saw this in the morning and couldn't wait to play it because I liked it's predecessors. Wow, am I disappointed. There is zero creativity in the weapons, and very little in the enemies. I take zero damage from everything. Lightning weapon is absurdly overpowered, making any other ship upgrade useless (seeing how I can just sit there and do nothing) aside from the coin magnet which even that is debatable. The character talking is very obnoxious, especially at the last upgrade. The upgrade complete logo is fine the first time, but it lingers on the screen WAY too long. I was actually playing another game in a second window waiting for the waves to be over with. A good overall series but you'd have to be trying hard to make 4 worse than this. I would recommend returning to the shooter genre like the first game.
I'd like an option to get rid of game interruptions when I craft a good+ quality item. It's fine at first but the longer I play the more annoying I find it. Perhaps, after I click the item, the word and color of the quality can just pop up above the crafting slot and fade away after a few seconds.
I like the game the but the trade system needs work. You are charging me to cancel a trade (2000 gems no less) when I should have this in the first place. I might understand a small cooldown to ease server strain or whatever, fine. However, I can't cancel a trade with a bid on it? Why am I or others able to bid 1 coin on items that may have accidentally been mispriced or suddenly someone decided to throw 1000 of that item for cheaper on the trade? They/I would essentially have a ransom on their trade slot for the items price. There is also nothing telling me it's a one click accept, so i got burned when I was a new player because I left out a number. Any normal trade system would allow me to deny the request and cancel the trade if it doesn't reach a satisfactory price.
I would like you to add a convenience feature. Say I'm trying to craft a fire rod which requires one burning ember and I currently have seven burning embers. Personally, I think it would be a lot nicer if it said 7/1 instead of 1/1. It would help me know how many to precraft if I'm building towards mastering without me constantly having to recheck my inventory.
I would like to see the item name when the request quests come in. I can't tell in a lot of cases just by seeing the picture. Also, it'd be nice to be able to tell them to wait a second so I can check if I can make that item then make my decision.
It seems their version of harder levels is MAYBE one stronger unit every now and then but double the amount of pointless tier 1 units that quit being relevant ages ago. Also do NOT get initial mana pool upgrade, it absolutely cripples your regeneration and doesn't start you off with any more.
This is the only developer I've seen that blames the players for the game problems. Hundreds of similar comments about the games slowing down (leaks) over 3-4 games and this person replys with "maybe you need a better computer" "You don't understand". I'm AMAZED anyone would continue to even attempt anything made by MARTINIROSSO.
It was fun for a while, but i think i'm going to bow out. It's fine to get hard, but not annoying. A movement card is drawn everyturn, so I can't help feel but at least one attack card should be drawn every turn. I feel like I've gone about as far as I can go without relying on luck, if the game decides not to give me any attack cards for three consecutive turns, I'm just s.o.l. I could go back and grind lower areas in hopes of getting more useful things but I don't get exp so I don't bother because I'm most likely just wasting time. I did enjoy the game up until this point, but now the fun has left. Well done overall though.
So I guess congratulations are in order. I've been on this site for years, and this is the FIRST game I've played longer than simply getting the sweepstakes entries with intentions on playing more. Well done.
Runs slow on chrome with my fairly older computer. Other more graphically intense games run better. Last two levels were just a pixel hunt, and the game should have been cut off before those levels. If you just want the badge, just one bug needs to make it to the end. So, no need for stars and any extra bugs can be killed by clicking them after they are off the spinner.
Not really challenging. There aren't enough different enemies to keep it interesting. Sure the sprites might swap but skeletons are essentially the same as werewolves or the guy with swords, for just one example. The bosses are all fight exactly the same... move around and avoid until it stops at a certain point. Got bored with the repetition. I saw a lot of posts going magic only, I never had much challenge going only melee.