People still unable to play this game: the problem stems from MochiMedia shutting down (and the Developer using their code). The code is supposed to get the latest Flash version from the Mochi server (but since it's been shut down, there's no response) and compare it to the version you're running. So until the developer re-writes it without using that script, no one can play it :(
@Mariondoe: He meant the first game on the grid. The one where you have to make the ball go through the gaps in each layer, as the layers ascent. Once you reach a certain speed, the distance the ball is offset per frame exceeds the height of each layer, making it pass through!
@Braingeyser: The names in the badges are not random; they are the same names the developer wrote when creating the Kongregate High Score Stats.
However, I agree with you, the names should be listed in-game.
You shouldn't discourage constructive negative feedback on your games. Negative feedback is much more useful than positive feedback; if someone says "great game" you have nowhere to go, if someone says "too few levels", you will know what you need to do to improve your game.
For those of you wondering what they need for perfect scores, I hope this helps.
Here's my scores for all tracks (you may be able to get away with lower scores). Scores are in the same order as the Progress screen.
Amateur: 7147, 11412, 10737, 7603, 9340, 11291, 4712, 15423
Pro: 13142, 16370, 14125, 16242, 39898, 13405, 25580, 30710, 22540, 41636
Hope this helps those going for the impossible badge.
Addicting! Only flaw is when there's the sparkly stuff to help you find a piece, it sparkles where the paper would be (even though you haven't moved whatever object to cause the paper to drop there). So a bunch of times it's just the bare floor. 5/5
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