technicat's Comments

Game Comments
Play Fugu Bowl Fugu Bowl Mar. 10, 2011
It is intended that you repeatedly push the ball (like in the original HyperBowl arcade game you have to repeatedly roll the control ball and in the iOS version you repeatedly swipe the screen), but I do need to add a slider in the options menu so you can adjust the power, especially since various mice have different responses. The Magic Mouse is the worst, at least with Unity - the movement values are read at least double of other mice so it takes maybe three pushes to get all the way to the pins. For this game, I find the trackpad is a more comfortable way to play.
Play Fugu Bowl Fugu Bowl Mar. 09, 2011
Honestly, I'm not crazy about the basic premise of the mouse control, either, but that's the way the original Windows version of HyperBowl worked, so that's what I attempted to emulate. I like the controls of the original arcade version (you roll a real bowling ball like a trackball) or the iPhone/iPad version I made (where you swipe the screen), but the old PC version does seem to have a following (when I google for HyperBowl I see a lot of people looking for cracked copies). And changing the controls to arrows would actually make it less challenging - you can go in a straight line forward with no effort, while with a mouse it takes a little bit of care.
Play Fugu Maze Fugu Maze Feb. 21, 2011
You can turn off the mouse-hiding by going into the pause menu, Options->Controls and uncheck the Hide Cursor box. It's on by default mostly because there's a weird bug with Unity and Internet Explorer (at least last time I checked) where it didn't properly detect the mouse movement with the cursor visible.
Play HyperBowl HyperBowl Feb. 20, 2011
Oh, I should mention you can still download a demo version of the original PC game if you want to compare - http://www.tucows.com/preview/266462
Play HyperBowl HyperBowl Feb. 20, 2011
I'll add a power adjustment slider to the pause menu. The previous pause menu (you can see an older version on shockwave3d.com) had one, but I didn't migrate it over to this new one. I only just realized the original PC version of this game from 2001 had a speed adjustment control (brought up separately from their pause menu using up/down arrow keys), I assume to compensate for different mouse sensitivity, since the arcade/attraction version didn't (it used a real bowling ball as a trackball and you really had to put your weight into it to roll uphill). By the way, make sure you don't click on the Magic Mouse checkbox if you're not using a Magic Mouse - that halves the mouse speed because the game engine for some reason reads ultra-high movement from the Magic Mouse.