So I accidentally clicked the monster in the bottom right corner while trying to jump. It opens a new tab without pausing the game. What a great way to make you quit. Is littering the screen like that really necessary?
It's significantly laggier than other Kong shooters. That's a shame, because it looks more polished than other games of this kind. If you're willing to turn a blind eye to that (and to people prancing around with overpowered premium weapons) it actually is pretty fun.
Definitely overstays its welcome. At first you think it's just one of those simple novelty games you can beat in 15 minutes. Soon you realize that the endless string of repetitve obstacles could technically go on forever. Did the dev really had to exhaust every single combination of spikes, gaps, switches, rotating blocks, rotating blocks with spikes, and then redo all the sequences upside down? Have mercy.
Great game overall, but there's two major issues that annoyed me throughout: spawnkilling and shooting through obstacles. People just squish their faces into the walls while the gun sticks out on the other side. As for spawning, there is absolutely no safe zone/invulnerability time, so when the spawn is swarmed it's pretty much over. That definitely needs some work.
Everybody requesting silly stuff like vehicles, dress-em up customization, level-ups, zombies or even a campaign needs to come down to earth. There's a solid reason none of these will ever be implemented. Vehicles need sprawling maps which servers can't handle. Campaign would require AI, that's way too much work. Customization is totally unnecessary. Levelling system creates imbalance, alienates beginners and promotes anti-fun farming/grinding. The game is awesome for what it is and needs none of that Modern Garbage either. The only reasonable thing to expand on is more maps and weapons. I like it for being able to jump into any server at any given time and have some instant multiplayer action. Great use of Unity, a true gem amongst browser games.
This is indeed pretty terrible. A tank is coming. Bazooka troopers ready. Tank in 50 meters. Waiting. Tank in 30 meters, surely within the range. Waiting. Just shoot it already. Machinegunned by tank up close. Facepalm.
Woah, what happened to this game? I used to like it a year ago. There were never any problems with the server. New tracks were pouring in every hour. It used to be awesome. Now I come back only to find that it's not working and all my xp is gone. Thanks. Oh, and they wiped all the custom tracks at some point, too. Unfaved.
A bottle unexpectedly falls from the sky right on my head. A kind spirit takes my mushrooms and bakes me a pie (must have been buried with an oven I guess). Meanwhile, a gravestone WANTS MOAR MELONS. I LOL'd. Are you sure it's a horror game? :D
The choice of castles in this one is really disappointing. I've seen dozens of fun, pretty looking and otherwise cleverly designed player castles, yet none of them made it into the pack. Now where did they get these from? Why over 20 levels are made by the same person, none of them being actually good? Come on, give others a chance.
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