@DrKillmealready: But when you think about it, the only way this series could continue is if he added in some plot twist to reset the power levels of all the characters. Seriously, by the end of chapter 3 you already know 90% of skills in the game, and the only power progression afterwards would be through leveling and items. As for the new MARDEK, some may like it, some may not, go here to check out its progress and decide for yourself: http://alorafane.com/blog/
@arman21: there's a newgame+ mode, if you get the premium content (kupo deserves your money). It lets you play the game again from your current character's levels.
Started playing this again after about a year (or more!) and this still holds up. Never gets old.
While I'll agree this game is much better than the original, I liked the old shop+inventory system better. The new one makes me open up a menu to equip stuff, and has all these ugly tabs, and I can't even see all of my items at once because the "everything" tab shows them like I'm looking at... well, certainly not an easy way to see all my items.
Not a total clone of Submachine, but is clearly heavily inspired by it. Author (who may also be Russian, judging by the name) needs to work on his English, though. Who calls a gear a "hexagon," anyway?
Deserves #1 best CCG on Kong alongside Elements or HD Xyth. Gameplay is great and original, and the graphics/setting give the feel of a tabletop RPG. IAP only gives players more cosmetic options and faster ways to obtain good equipment. 5/5 can I have an iPad version please? xD
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