the_earth_adept's Comments

Comment

50 years (graphical)

Play 50 years (graphical)

Aug. 02, 2015

Rating: 1

I'd love a scoring system. It could be something where total faith acquired+enemies defeated+dens defeated+gold acquired, and so on. It might make for some different game modes too.

Rogue Soul 2

Play Rogue Soul 2

Oct. 09, 2014

Rating: 2

The one thing that i dislike about the perfect system is the boss levels, I'm sorry but fighting a boss after about a solid 5 minutes of stressful avoiding basic enemies and then being asked to handle a boss that can cover a good portion of the screen with attacks is just obnoxious and uneeded stress. Getting to the end of a level without getting hit is hard enough but that last boss is way too much of a pain to avoid getting hit on, even at max upgrades.

Accelerator

Play Accelerator

Sep. 23, 2014

Rating: 0

I want to like this game on all difficulties, but the curves ruin the game on those higher difficulties. At most you need at least a full second to work through the obstacles but the curves don't allow that.

Accelerator

Play Accelerator

Sep. 23, 2014

Rating: 1

If there's one thing that I think is holding this back from being perfect it would be the curves. I hate the idea that getting to the obstacles is the hardest challenge instead of the obstacles themselves.

i saw her across the world

Play i saw her across the world

Aug. 24, 2014

Rating: 0

The "fabled apartment" level on extreme has one obnoxious thing about it: the text gets in the way and the bugs are hard to see. If you could move the text to the top of the screen then it would be a much nicer level with less artificial difficulty.

Developer response from krangGAMES

Very good point! Thanks so much for the design feedback :)

i saw her across the world

Play i saw her across the world

Aug. 24, 2014

Rating: 1

Act 2 might have the best title, It is indeed a magical world Krang! Let's go eat some brains!

Cardinal Quest 2

Play Cardinal Quest 2

Jul. 16, 2014

Rating: 15

Is there any chance of nerfing Acid as a damage source? It's very frustrating when you are having a good run to be stopped simply because an enemy hit you with it and now you're taking nearly 40 damage and there's another enemy who's waiting to renew the acid.

Cardinal Quest 2

Play Cardinal Quest 2

Jul. 15, 2014

Rating: 1

Gotta love high scores like -42 for fastest time cleared for acts, really funny that those are actually left on the leaderboard

Valthirian Arc 2

Play Valthirian Arc 2

Apr. 28, 2014

Rating: 1

I love how almost every character looks cross-eyed, not weird at all.

Dojo of Death

Play Dojo of Death

Jan. 21, 2014

Rating: 5

if the attack swings weren't random then this would be a solid game.

Pause Ahead

Play Pause Ahead

Nov. 21, 2013

Rating: -2

Also: going to point something out to people: this isn't a unique concept, using the pause function as a core gameplay element has been done before. Many times in fact.

Pause Ahead

Play Pause Ahead

Nov. 21, 2013

Rating: 0

Major sound glitch: when you die on a spike and run out of time at the same time then the sound glitches out and gets super loud and sounds like horrendous static.

Pause Ahead

Play Pause Ahead

Nov. 21, 2013

Rating: -5

I really don't like how the speed involuntarily increases and decreases. If we want it to go fast then let us control it. Taking control away from the player is the worst thing you can do in a game.

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 1

I think revived heroes need to be able to move because I had a moment where I was in a complete stalemate with the final boss because my last character was blocked by a chest and a dead ally and they couldn't stay alive long enough to move or attack.

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 1

Please tell Jim to stop dying :'( makes me sad every time he does.

Swords & Potions 2

Play Swords & Potions 2

Sep. 12, 2013

Rating: 4

This really could use a patch some time in the near future.

simian.interface

Play simian.interface

Aug. 18, 2013

Rating: -11

It happens way too often and it just stops all gameplay and forces you to restart an entire section. 1/5 until it gets fixed, that's a glaring issue.

simian.interface

Play simian.interface

Aug. 18, 2013

Rating: 1

Gamebreaker: if you go just a bit to far with unfocusing then the controls will lock up and you have to restart, I've had levels start out that way too.

One Step Back

Play One Step Back

Aug. 16, 2013

Rating: 3

Also: the mute button is missing, that's kind of a big thing

One Step Back

Play One Step Back

Aug. 16, 2013

Rating: -1

I have one major gripe about this: there needs to be a way to go back and redo a level over again. The hourglass room is really hard to finish again if you have it set up in a way where you cannot catch your reflection before another one gets out. It's really frustrating to get all the way there and realize that you can't replay the stage to help set up an easier method. It shoots this game in the kneecap which is a shame because I liked the concept. The execution was just not nearly as good as I would have loved to have seen.