The one thing that i dislike about the perfect system is the boss levels, I'm sorry but fighting a boss after about a solid 5 minutes of stressful avoiding basic enemies and then being asked to handle a boss that can cover a good portion of the screen with attacks is just obnoxious and uneeded stress. Getting to the end of a level without getting hit is hard enough but that last boss is way too much of a pain to avoid getting hit on, even at max upgrades.
I want to like this game on all difficulties, but the curves ruin the game on those higher difficulties. At most you need at least a full second to work through the obstacles but the curves don't allow that.
If there's one thing that I think is holding this back from being perfect it would be the curves. I hate the idea that getting to the obstacles is the hardest challenge instead of the obstacles themselves.
The "fabled apartment" level on extreme has one obnoxious thing about it: the text gets in the way and the bugs are hard to see. If you could move the text to the top of the screen then it would be a much nicer level with less artificial difficulty.
Is there any chance of nerfing Acid as a damage source? It's very frustrating when you are having a good run to be stopped simply because an enemy hit you with it and now you're taking nearly 40 damage and there's another enemy who's waiting to renew the acid.
I think revived heroes need to be able to move because I had a moment where I was in a complete stalemate with the final boss because my last character was blocked by a chest and a dead ally and they couldn't stay alive long enough to move or attack.
I have one major gripe about this: there needs to be a way to go back and redo a level over again. The hourglass room is really hard to finish again if you have it set up in a way where you cannot catch your reflection before another one gets out. It's really frustrating to get all the way there and realize that you can't replay the stage to help set up an easier method. It shoots this game in the kneecap which is a shame because I liked the concept. The execution was just not nearly as good as I would have loved to have seen.
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