Ok, I posted my previous comment prematurely. I thought that the bomb/countdown bits were after the win screen, but I didn't get them at all. Did I get a bad ending? (or, did I get the good ending?) I just ran back to the starting place and went left through the yellow gate. I tried to get that glowy ball thing in the red area, but couldn't get the right angle to shoot the yellow bars from, so I gave up. Was that wrong?
Nice use of the unity plugin. I enjoyed the game and was going to give it 5/5, but I encountered a game-breaking bug on the last stage(got stuck on some terrain while investigating an object I thought was important, but that turned out to be just a blank...buggy thing, I dunno), and didn't want to completely restart for 10 more seconds of gameplay. So it gets 4/5 from me.
Nice collection of minigames, but not any overall goal. As far as I could tell, the daily cash goal just kept increasing, with no change in the actual difficulty of gameplay. I also had trouble on the simon says minigames, where sometimes my clicks wouldn't register(mechanical fault in my mouse), but I had no way of knowing. Playing a sound effect when the click registered or showing a counter onscreen for each click would have helped me determine if I had to click again or move to the next spot. 3/5
Fun game. I also think there need to be more purchasable registers, as even a single maxed level register + speakers wasn't enough to handle the crowds on some of the higher levels. I also experienced the bugs with the people randomly becoming unhappy with my(lower than average w/ maxed karma) prices and being turned away from the register. Also, starting on the second store the people refused to use the listening stations. 4/5, -1 point for the bugs.
It's possible to be considered blind, but still be able to tell whether you're in a dark or a light room. You just can't see well enough to recognize objects, just a light or dark haze, from what I've been told.
Great game! I've gotten gold on every level except for two of them(just a matter of going back and doing those faster), and only one level that I can't figure out how to solve at all. How do I get past the level "Mirror"? I can't change any of the four windows, no matter how many times I go through the doors.
I'm not sure if this was the point or not, but the penultimate level that was supposed to be hard(according to the text in the game) can be won simply by jumping straight up from the starting point onto the 1-way ledge, then walking into the door.
Good start, but it's missing a few things. You need better collision detection, and a way of figuring out where to go in the maze. Maybe a picture of the level on the level start page(but no icon to show where in the maze you'll start), or a directional arrow that always points towards the treasure. Zooming out would help a bit, but if you really want it to be a maze game more than a platformer I understand why you zoomed in so close.
3/5 for effort, but there's lots of room for improvement.
The shopkeeper disappeared without warning halfway through the game! I had to beat down the final boss with a 2-16 attack weapon, because I hadn't bought the level 10 sword before I entered the dungeon area. It took forever. In retrospect, it makes sense, but there needed to be a better warning..."You can't come out if you go in here!" was too subtle, I expected the spirit to follow me wherever I went since he always had before!
Nice game idea. I love playing with binary circuits, but I gave up on level 4 because I couldn't keep the multi-screen circuit straight in my head. A "map" feature that we could pull up to see what the circuit looked like on each level would be helpful. 4/5
Decent foundation for a game, but it needs a lot of work before it can be fun. I don't understand what the point of each skill is(what does the % mean?), and the concerts need more interactivity. Also, there's no point to buying each different guitar as far as I can tell. Also, we need more things to spend our money on that affect the game. 2/5 for a good concept, but needs work.