tkdrocker806's Comments

Game Comments
Play Super Stacker Super Stacker Aug. 20, 2014
@tk1500, you can right-click to mute.
Play Crush The Castle 2 PP Crush The Castle 2 PP Jul. 17, 2014
Super money-making tip for undead: the bonus multiplier is not per shot. It's a timed streak. Try to stay accurate, but every time you launch a projectile, triple click (1st: launch projectile 2nd: reset trebuchet 3rd: start next launch) instead of single to immediately begin the next launch. It works best with triple stone or metal balls, but if you're accurate, you can get a 20x+ multiplier with a single stone or metal ball. I got the massive stone ball on Day 4, and had over 300,000 excess gold by the end. It was ridiculous!
Play W-Zone W-Zone Jul. 10, 2014
Heh. A fully upgraded base can take 37 rounds on its own with the tank hiding inside it. Heh heh.
Play StrikeForce Kitty StrikeForce Kitty Jul. 06, 2014
A number of buggy issues, like cats ending up on different lines, all on one line dying, then being stuck, or game crashes requiring a page refresh, and ridiculously repetitive. It's tedious to try to collect all the costumes, even more tedious equipping them (because of the unfriendly UI), and you require a full equip of a set in order to see the bonus. The names of full sets are, although I understand the need to avoid copyright issues, rather stupid. And seriously: Jew? Whoopty-doo, it's a South Park reference, but still, it's pretty crude. And dear God, the lag. A browser game of this caliber should not be anywhere near this laggy. Maybe some slow-mo in order to preserve bandwidth, but dropping to under 10 FPS, making the game nearly unplayable at times? Did you code this with a drag-and-drop interface or something? The concept was fun, the graphics and art were cute, and the potential endless. But the execution? Very poor. 2/5, because in the end, I completed it
Play Electric Box Electric Box Apr. 25, 2014
**SPOILER/WALKTHROUGH ALERT!! DO NOT READ IF YOU WANT TO BEAT IT ON YOUR OWN** FemmeFatale, it didn't take glitches. I completed it with this (http://web.sfc.keio.ac.jp/~yama/nos/img/img203_electricboxlv14.jpg) setup and the only "glitches" I can think of that you might be referring to are 1) when moving one steam detector with the magnet, the dropping ball doesn't destroy it. That is because the ball only destroys objects at rest. It's intentional programming. 2) There is an inevitable bit of electricity that reaches the static ball dropper during completion of this level. For intentional reasons, that didn't trigger the ball dropper. It's designed that way so that you have to feed constant electricity. If it required unintentional or unknown "glitches" it would not have been an official level. Besides, these possibilities aren't apparent when setting up the level, so they aren't going to interfere with the problem-solving process.
Play Electric Box Electric Box Apr. 23, 2014
I couldn't wait for 14 because of the warning then: Oh... my... God... getting started was easy, but from there, holy shit.
Play light-Bot light-Bot Apr. 19, 2014
And @stinky472, I agree that for it to be a robot, it needs sensor feedback, and that infinite loops that are broken by sensor feedback are how many people actually program, it detracts from the challenge of the game. For an autonomous robot, you would have it simply stop when all blue lights are lit. But for the purpose of the game, you don't want that. The game isn't meant to precisely simulate actual programming, but make a puzzle game using elements of programming.
Play light-Bot light-Bot Apr. 18, 2014
Never found this game fun because it was always way too hard for me. Now that I actually do programming, it comes somewhat easier. Still pretty hard though. But no longer frustrating. 5 stars + fave!
Play 5 Differences 5 Differences Feb. 21, 2014
I have probably one of the trippiest methos for finding the differences. If you can focus your right eye on the left image and your left on the right, and then layer the two over each other, the differences sort of seem to flicker or grow translucent. there are some miniscule differences that I miss for a while, but most of the differences, especially in the words and when there's high contrast, are really easy to catch.
Play Free Fred Free Fred Feb. 16, 2014
Two major issues. 1) lag. it consistency lags for about a second then runs fine for around 5 more, then does it again. All this time when my screen is frozen, the enemies are still coming. 2) bullet time. I can't hit those fluffing choppers because they move, I compensate, and by the time the bullets reach them, they've moved again! Which really sucks, because then they start shooting invincible rockets at me. 3/5
Play Dynetzzle Dynetzzle Jan. 28, 2014
Level 10 took me a bunch of tries. I'd fill in the last one and no arrow would appear and I'd be like NOOOOOOOOOO!!!! Pretty awesome concept, has a ton of potential. I'd love to see more!
Play 10 10 Dec. 24, 2013
Finally, a game that makes me feel good about how much I suck at math! Original, great music, and lovely!
Play Road of the Dead 2 Road of the Dead 2 Dec. 24, 2013
lagged a lot, not my computer, but maybe my internet. Really pretty close to impossible to play with a touchpad. I wish more games and developers took laptop users into account when making games. pretty slow to respond controls as well. 3/5 from me, hope to see more touchpad-friendly games in the future.
Play Z-Rox Z-Rox Dec. 24, 2013
the fact that this used some of the most obscure shapes and then obscure terms for some of the shapes made this game pretty much impossible to play without a guide. Not quite unplayable, but close. 2/5. Great concept, it's original, but it's flawed nearly to the point of being totally unplayable.
Play Dream World Dream World Dec. 21, 2013
If you're ever having trouble completing any of the puzzles in the game (except for wise man trivia, there's Google for that), I highly recommend going to this site: http://dream-world.50webs.com/. It takes some input, but so far it hasn't failed me yet on any of the puzzles and gives the answer immediately without taking time to process the information. The only time it's ever been wrong is when I made a mistake with the input, so it's really a great website for anyone who doesn't want to think through the puzzles.
Play Road Of Fury Road Of Fury Dec. 21, 2013
Tedious gameplay, way too repetitive with no repay value, it takes forever to upgrade anything, and pretty much all of the weapons and special upgrades are useless. fun for about 2 minutes. However, there were some fresh ideas that would have been great if not for all the terrible design flaws. The convoy system in which you could choose which vehicles and the order of the vehicles was pretty cool. It would have been better if you had three some vehicle types and you could customize each vehicle with the weapon/special combo you wanted. But besides that, there was too much that took it down to bring it to 2/5. And I am never coming back.
Developer response from IriySoft

We wanted to make the customization system where you set up each car individually but it was cut off due to the budget limitations.

Play Earn to Die 2012: Part 2 Earn to Die 2012: Part 2 Dec. 07, 2013
Two worst things about this game that each cost it a star: 1) Your vehicle is replaced every stage. Starting from scratch sucks. At least in Part 1 we could use our previous vehicle to make starting out faster than start using the new vehicle as it got better. 2) No replay value. You can't go back to previous stages without restarting the entire fluffing game and going back through the annoying starting from scratch shit again. And worse than that, you can't play any stage with different vehicles. Which means once you've passed one level, you'll never use that vehicle again. I give it 3/5
Play Neon Race Neon Race Dec. 04, 2013
terrible physics. I tap a purple car and it knocks me my car width to the right while I'm holding the left arrow and my car barely runs off the road, it blows up, I end up half a second behind the needed time
Play Cyber Chaser Cyber Chaser Nov. 22, 2013
Someone's gotta be like CinemaSins: First off, the plane is an F-117/A Nighthawk. It's a stealth plane. It doesn't have flame shooting out the black, is black, doesn't fly as low of rooftops, and doesn't shoot missiles; it flies high and drops precision bombs. Also, the rocket-launcher is more like the M-32 grenade launcher which doesn't fire homing RPGs like the rocket launcher in game does. That is all. Sin-count: 2 | Sentence: Shoot it with the armed pants! No, not really. Great game, I love you Silengames!!!! 5/5 =D
Play Feudalism III Feudalism III Nov. 17, 2013
The army size limit is so f***ing gay! I have 50 guys who all die ridiculously fast while my enemy has at least 150 (I counted over 100 personal kills in a battle when my odds were "piece of cake"). It seems like I'm wearing them down then then suddenly I have 5 guys left, have killed over 100 myself, and BAM! the enemy has another couple dozen charging. At least limit the enemy army size.