The first Sentry Knight was solid (still doesn't hold a candle to Witch Hunt), and so I hoped this would be a great improvement, which I don't think is an unrealistic expectation. But this is just sad. No expansion on the first game, premium content (i.e. HALF THE FREAKING GAME) which can only be bought on a different site, and some seriously annoying mechanics to boot, and it's not only a serious letdown, it's a complete failure. How can you expect us to rate this well? It's not even worth the one star I gave it.
I've always understood my spacial reasoning is superior to most other people's, but never have I truly grasped how much so until reading people complain about being stuck on levels that took me a few minutes. Wow, I sound like Artemis Fowl, but it's just simple truth.
Those are most definitely tortoises, not turtles. Turtles are sea-dwelling creatures with flippers and very few species of sea turtles can retreat into their shells. Tortoises are the land-dwelling creatures (i.e. the ones in this game) and all species can retreat into their shells. Sheesh, this is almost as bad as everyone on social media with all those scientifically inaccurate rainbows!
Those are most definitely tortoises, not turtles. Turtles are sea-dwelling creatures with flippers and very few species of sea turtles can retreat into their shells. Tortoises are the land-dwelling creatures (i.e. the ones in this game) and all species can retreat into their shells. Sheesh, you guys are almost as bad as everyone on social media with all those scientifically inaccurate rainbows!
Just for the record, even with a trackpad, this game is infinitely easier to play with mouse controls. But if you absolutely have to use the keyboard (*shudder*), don't upgrade the movement speed to max. I maxed everything and beat the game and got all the achievements and decided to try keyboard controls fur teh lulz. DEAR GOD, WHY?
It would be great if 85% hit chance meant you actually hit 85% of the time. I did a little study, comparing claimed hit rate vs. actual hit rate over 10 dungeons, which was 87 battles. Over the course of those dungeons, I counted how many times I used an attack and how often it hit. My normal attack hit chance increased from 76% at the beginning to 95% by the end (against most enemies; it was slightly lower for some). My heavy attack went from 58% to 71% (again, slightly lower against some enemies). My normal attack actually hit 47% of the time, and my heavy attack hit only 32%. In two instances, I recorded eight heavy attack misses in a row. Statistically, according to the given hit rates, the chance of missing eight times in a row was 1 in 4000. And it happened twice within 87 battles. Very messy, very unfair, and very aggravating combat system. It basically ruined the whole thing for me. 3/5 for being otherwise playable.
What's good about it? The combat is an original take and a tried-and-tested system, and is usually pretty fun, when it's a random time on a level I can beat it, and the variety of enemies and strategies against them are plentiful. Very well done there. The voice acting, in the view lines that it exists, is pretty well done, though I'd love to see every line acted. The storyline, as far as I've gotten, seems somewhat original and not terribly clichéd as one might expect from a flash game of this sort.
As much as I want to like this game, I really can't take the amount of grinding, the horrible inconsistency in levels, and how absurdly little grinding actually helps, anyway. I give 3/5 for being playable and probably beatable, if one has the patience.
What gripes do I have about this game? Well, the levels aren't consistent in difficulty. One try at a level will have me smeared all over the place within two swarms, and the next try will be a cakewalk. Normally, I wouldn't care, but the game tries so hard to make you replay levels by making gold take forever to get and every half-decent item super expensive. Grinding for gold really wouldn't be that bad, if I knew I consistently beat the same level over and over again. Less variety, but less frustrating. The challenges weren't the most fun because I'd constantly have to intentionally lose on the fourth or fifth wave to get the items above the last one and get to replay it. Having challenges locked once you've completed the fifth wave and getting ONLY the prize of the highest wave beaten kinda sucks. Oh, yeah, and the mana. It stays capped at 300. There is no skill to raise the cap or decrease mana costs. You can only increase starting mana and regen rate, but that's not enough.
So my oppontent kicked the ball into the small goal powerup and landed it atop my tiny goal, then proceeded to get stuck on top with it. I watched for a while, amused, then suddenly the powerup ran out and the goal returned to normal size WITH THE BALL INSIDE IT. Instant goal against me with nothing I could have done. That was the most incredibly orchestrated goal an AI has ever scored against me. Sir, I am in awe of your craftsmanship! 5/5!
I can't seem to get any money. I won a tournament and have been able to challenge the king for months now. But every single time, I have a net loss of some absurd $8000 or something and I just can't seem to get enough money to conquer the rest of the cities or anything! What exactly causes the "expenses" that lose you $8000 more than you earn in a given month?
Is this even remotely possible to win at? I haven't won a single star against the normal opponent, in all my five overall losses, even copying him as best my reaction time allows. For one of his earlier games, not a terrible idea, just poorly executed.
The only issue I see with this as an idle game is that there are active skills. I find them useless. And I played a couple days after launch until mid-January, and got bored since it went a month without an update. Now that's it's been three months since launch with no updates for two and a half, I declare the game dead and will revisit it someday, perhaps. Until then, it has my 5 stars and my favorite!
Got to three and a half stars... couldn't keep the customer's expectations up and went from over 200 customer satisfaction to the negatives pretty quick... stopped playing from there. It could have used a better system... or maybe I just suck.
I didn't find the controls as bad as some people did, but they were awkward. The shameless advertising in the middle of the game art was annoying. The end left a lot to be desired and was, to me, very unsatisfying. But philosophically and as far as he rest of the gameplay went, it was still quite good. For my complaints above, yet overall enjoyment of the game, I give it 3/5.
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