Hey all-- just wanted to let people know that we added a forum for this game. The comment section is handy and all, but forums are a better way to have real conversations about strategy and improvements. Enjoy! :-)
Every time I dive into one of these games, I'm always "hooray more Dibbles! I love Dibbles! Then, 25 levels later, I'm always "I hate Dibbles! Most frustrating game ever! Why did I think this was a good idea???"
I love this sort of puzzle, so I'm always happy to have another one on the site! There are a couple tweaks that would move it from 4/5 to 5/5. One would be that if I have successfully filled in all the squares in a given row, the coordinates (numbers on the sides) would go gray or otherwise indicate that the row was finished. The other tweak would be a level harder than "large." I find the large puzzles interesting but not especially difficult, and would love to have something harder to work on. Overall, really glad to have the game here on the site!
A couple pointers:
1. Instead of upgrading all the aspects gradually, upgrade one aspect all the way. It will ONLY charge you for the $ cost of the last box, rather than for the sum of all the upgrades.
2. The "extreme brickout" is just as profitable with one launcher as it is with five, assuming everything else is fully upgraded. No reason to add extra launchers.
Hey all-- We just found out that the game isn't working. We'll try to contact the developers. If we can't bring it back, we'll give back the kreds people spent in-game after Nov 10. Sorry for the hassle.
I'm stuck in the tutorial... I can't seem to build my first mine. I click on the icon and drag it to my desired location, but then nothing happens. I have tried a lake, a valley and plain grassland in case I was choosing the wrong kind of location, but that didn't help. I'm intrigued by the mechanics here and would like to keep playing. :-)
Hey all-- Unfortunately, the game just didn't catch on here on Kongregate so the devs have opted not to bring it to general release. You'll be able to play it for a while, though. Anyone who spent in the game will have their kreds returned, as is our policy whenever a game closes with less than 30 days' notice.
I want the game to linger just a smidge longer when I'm successful. Maybe my computer is fast, but I'll be playing along, and I make my last move and suddenly I have a new screen... and I'm like, "wait, is that good?"
I really adore the name-- so clever! I didn't have any lag problems, and the mute button is installed and working beautifully. I like the way you introduced the different elements and challenges; normally I'm annoyed by wordless tutorials, but this one flowed.
Here's my only quibble: I'm up to level 12 and don't feel challenged yet. I've probably played my fair share of puzzle games, but I know I'm not *that* much smarter than other players. Is there a point at which the introductory phase ends and puzzles get harder? If so, maybe you could look for a way to communicate that on the menu somehow? Just my two cents.
Overall-- good work! Glad to see you answering comments and adding things in response to player feedback.
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