troglodytic's Comments

Game Comments
Play Ancient Planet Ancient Planet Dec. 14, 2014
I went ahead and gave this 5/5. There are several tiny tweaks needed for clarity sake (in the upgrade menu)--for instance, is armor=weapon type resistance? But I really love the style, design, story. The balance feels near-perfect. Job well done.
Play The Awakening RPG The Awakening RPG Dec. 06, 2014
Well it did black out, but it autosaved somehow. It loaded at the crater. I retained my wounds, but phantom stalker didn't appear again. No other glitches since.
Play The Awakening RPG The Awakening RPG Dec. 06, 2014
Same here. Blacks out after I beat the Phantom Stalker :/ Good game though, so far.
Play Dangerous Dungeons Dangerous Dungeons Dec. 01, 2014
solid 4/5. would consider a perfect 5 sans bugs, namely: sticking to walls mid-jump, and the apparently unavoidable lag when beginning each level.
Play Steam Rogue GB Steam Rogue GB Nov. 25, 2014
I can't fault the developer for anything in the game--everything's really great, and the tight, simple level designs you came up with are stellar--can't help but feel I need more elements to the puzzles to give it more than 4/5. Hafta check out more of your stuff on Kong now :)
Play Rogue Soul 2 Rogue Soul 2 Oct. 05, 2014
First off, 5/5. I may be a weirdo, but it would be cool if a game stopped tracking money after you've bought everything. Ya know what? I wish the final boss had 3 parts. Getting to fight all bosses together makes up for it though.
Play BloodRealm BloodRealm Mar. 18, 2014
WOW! Never tried it before because multiple rage effects didn't stack, but stacking multiple zeal effects and raging is so OP, it must be an oversight.
Play BloodRealm BloodRealm Mar. 01, 2014
I am slightly peeved that they didn't think to allow a hover to tell how much XP a card needs to level. Rarely matters, but still. 4/5 'til the game's PvP potential is realized.
Play Kingdom Rush Frontiers Kingdom Rush Frontiers Dec. 31, 2013
Does veteran mode alter the challenges? That would seem silly, but it still denotes in the top right. Completed Heroic and Iron on lvl 10 without realizing i'd toggled it on.
Play Running Warrior Running Warrior Oct. 21, 2013
Great start for a game! Need to fix the lag issues; my flash plug-in errors every time I die :/ I don't mind the narrow kill windows for successful striking, since there are so many ways to keep stam up. I will say that we should be able to choose what class to restart with, not default to who you died using. 3/5, could be 5/5 with some fixes.
Play Humanoid 47 Humanoid 47 Sep. 07, 2013
Fun and weird. Throw in a gratuitous massacre and this would almost be an interactive episode of Super Jail.
Play Classic Nurikabe Light Vol 1 Classic Nurikabe Light Vol 1 Aug. 23, 2013
I had to re-read the rules a few times to get my head straight, but i knocked out most of the 6x6es with ease after that. These puzzles allow for more trial and error than the usual, sudoku-style, deductive reasoning puzzles. Well done.
Play Amber Helix Amber Helix Aug. 05, 2013
Wow. Randomly decided to check back and see if you'd adjusted the game again. It's like a brand new game now! Only a few rounds in and the difference is phenomenal :D probably a 5/5
Developer response from AmberHelix

I am very happy that you like the new changes. After hearing the feedback I have gotten from players I think that when I released this game it was done prematurely, it was not as good as it should have been, and I will certainly keep updating it more. =)

Play World's End Chapter 1 World's End Chapter 1 Jul. 29, 2013
Despite the autosave feature making battles super easy (you can restart your turn as often as you like to adjust for misses and mistakes), the story dialogue, interactive objects, and hidden stashes make this amazingly fun. Seriously underrated, looking forward to part 2.
Play Eight Temples Eight Temples Jun. 29, 2013
I'd have to say my biggest qualms are that nothing can be bought more than once from the same shopkeeper, particularly healing items and basic crystals, and the lack of proper map info, like buttons and discovered illusionary walls (basically anything interactive).
Play Mars Colonies Mars Colonies Jun. 22, 2013
Once you get to the hostile missions, not having the ability to yell specific orders at these peons is what gets them killed. This game would be 5/5 if not for the hapless colonists, mining in the last places they should be.
Play Liquid Measure 3 Poison Pack Liquid Measure 3 Poison Pack May. 03, 2013
I just wish i could turn off the bubbles, or whatever is slowing the game down once I have the solution. I am forced to watch the poison pour into the jars in slow motion :/
Play Stable Boy Stable Boy May. 01, 2013
Finally found ending #2. The best part, you can load your game and continue your quest after Losing your Head, lol. There is 'technically' a 52nd item, but if you've already got 51, you missed it.
Play Amber Helix Amber Helix Apr. 26, 2013
I might go so far as to say you could change the salvage chance upgrade to a firing speed upgrade that tops at, say, 50%
Play Amber Helix Amber Helix Apr. 26, 2013
I would give this a 4/5 easy if success didn't become so reliant on getting drops. You just can't put out enough damage to keep up with the relentless waves without a boost, which should not be completely randomized.
Developer response from AmberHelix

You make a good point, and I would like to rebalance the game to rely a bit less on luck and more on skill than it currently does, but that would take a lot of time, and I need to see how the next update turns out first. =)