troglodytic's Comments

Game Comments
Play Rogue Soul 2 Rogue Soul 2 Oct. 05, 2014
First off, 5/5. I may be a weirdo, but it would be cool if a game stopped tracking money after you've bought everything. Ya know what? I wish the final boss had 3 parts. Getting to fight all bosses together makes up for it though.
Play BloodRealm BloodRealm Mar. 18, 2014
WOW! Never tried it before because multiple rage effects didn't stack, but stacking multiple zeal effects and raging is so OP, it must be an oversight.
Play BloodRealm BloodRealm Mar. 01, 2014
I am slightly peeved that they didn't think to allow a hover to tell how much XP a card needs to level. Rarely matters, but still. 4/5 'til the game's PvP potential is realized.
Play Kingdom Rush Frontiers Kingdom Rush Frontiers Dec. 31, 2013
Does veteran mode alter the challenges? That would seem silly, but it still denotes in the top right. Completed Heroic and Iron on lvl 10 without realizing i'd toggled it on.
Play Running Warrior Running Warrior Oct. 21, 2013
Great start for a game! Need to fix the lag issues; my flash plug-in errors every time I die :/ I don't mind the narrow kill windows for successful striking, since there are so many ways to keep stam up. I will say that we should be able to choose what class to restart with, not default to who you died using. 3/5, could be 5/5 with some fixes.
Play Humanoid 47 Humanoid 47 Sep. 07, 2013
Fun and weird. Throw in a gratuitous massacre and this would almost be an interactive episode of Super Jail.
Play Classic Nurikabe Light Vol 1 Classic Nurikabe Light Vol 1 Aug. 23, 2013
I had to re-read the rules a few times to get my head straight, but i knocked out most of the 6x6es with ease after that. These puzzles allow for more trial and error than the usual, sudoku-style, deductive reasoning puzzles. Well done.
Play Amber Helix Amber Helix Aug. 05, 2013
Wow. Randomly decided to check back and see if you'd adjusted the game again. It's like a brand new game now! Only a few rounds in and the difference is phenomenal :D probably a 5/5
Developer response from AmberHelix

I am very happy that you like the new changes. After hearing the feedback I have gotten from players I think that when I released this game it was done prematurely, it was not as good as it should have been, and I will certainly keep updating it more. =)

Play World's End Chapter 1 World's End Chapter 1 Jul. 29, 2013
Despite the autosave feature making battles super easy (you can restart your turn as often as you like to adjust for misses and mistakes), the story dialogue, interactive objects, and hidden stashes make this amazingly fun. Seriously underrated, looking forward to part 2.
Play Eight Temples Eight Temples Jun. 29, 2013
I'd have to say my biggest qualms are that nothing can be bought more than once from the same shopkeeper, particularly healing items and basic crystals, and the lack of proper map info, like buttons and discovered illusionary walls (basically anything interactive).
Play Mars Colonies Mars Colonies Jun. 22, 2013
Once you get to the hostile missions, not having the ability to yell specific orders at these peons is what gets them killed. This game would be 5/5 if not for the hapless colonists, mining in the last places they should be.
Play Liquid Measure 3 Poison Pack Liquid Measure 3 Poison Pack May. 03, 2013
I just wish i could turn off the bubbles, or whatever is slowing the game down once I have the solution. I am forced to watch the poison pour into the jars in slow motion :/
Play Stable Boy Stable Boy May. 01, 2013
Finally found ending #2. The best part, you can load your game and continue your quest after Losing your Head, lol. There is 'technically' a 52nd item, but if you've already got 51, you missed it.
Play Amber Helix Amber Helix Apr. 26, 2013
I might go so far as to say you could change the salvage chance upgrade to a firing speed upgrade that tops at, say, 50%
Play Amber Helix Amber Helix Apr. 26, 2013
I would give this a 4/5 easy if success didn't become so reliant on getting drops. You just can't put out enough damage to keep up with the relentless waves without a boost, which should not be completely randomized.
Developer response from AmberHelix

You make a good point, and I would like to rebalance the game to rely a bit less on luck and more on skill than it currently does, but that would take a lot of time, and I need to see how the next update turns out first. =)

Play League of Evil League of Evil Apr. 25, 2013
This is at least a 4/5, but you should really fix it so that if you make 3 stars on a round, then replay for the briefcase, it remembers you already made the speed run.
Play Magnetized Magnetized Apr. 25, 2013
This music reminds me of the old days, especially the purple stages :) End sequence is a blast!
Play Amber Helix Amber Helix Apr. 24, 2013
Okay, might have overlooked the keyboard controls before, they're helping a ton. Way easier to aim and dodge, imho. Would still be nice to have a list of the pick-ups described; scatter is counter-productive without a few attack upgrades.
Play Amber Helix Amber Helix Apr. 22, 2013
Yeah, failing a long-ass mission at the end to not have enough funds for any helpful upgrade murders ALL the fun. B-a-l-a-n-c-e
Developer response from AmberHelix

If you have problems getting enough experience, are you playing on Easy? You get three times as much xp that way. Though I'll probably rename the difficulty levels in the next update to "Normal", "Hard" and "Death". I think that might be more accurate. =)

Play Amber Helix Amber Helix Apr. 22, 2013
I'm not annoyed by the pace and long levels so much as some of the hitboxes. The player's hitbox seems larger than you appear, but hunters' hitboxes don't include their "wings." Upgrade prices and /or experience gains per kill should be re-balanced: takes a lot of kills to earn that first attack upgrade.