Not a horrible game but scored it really low because it takes so long to get going. The RP points gained during the game isn't proportional to the RP points needed to upgrade. Seems like you keep doing the same thing over and over again with very little progress.
5/5 I love this game. I can't stop playing it. The thing I love the most is that there isn't any nonsensical grinding involved. With the exp and gold ring, I've been able to continue on without having to repeat levels to by upgrades or level up Paladog.
OK. A big fat guy walks in wearing a helmet and a life preserver. He orders french toast covered in chocolate ships, 4 pats of butter and dripping with maple syrup. I think we should be able to buy a defibrillator in the upgrade shop because someone is going to have a heart attack.
@pokeguy I run google chrome and had no problem with it.
It's a good game. It really has a lot to do with luck. I beat the boss on the third try just because I was able to get a lot of 4 in a row and a couple of 5 in a row. I don't think the game has much in the way of replay value.
This game was a 2/5 for me. The controls are very wonky, you have to manually collect all of the dropped money and you can't replay levels. I think it's a great concept for a game, but fell short on the execution.
Not the most challenging game, but relatively fun. One of the most confusing things for me, was that when you get new cars, they have stats for top speed, acceleration and handling, so when you upgrade at the bottom, it doesn't seem to have any bearing on the base stats of the car.
Not a bad game 3 out of 5. It gets reptitive and a little grindy after a while. For anyone that is going for the easy and medium badges, a good strategy is to increase initial money and tower prices until you can afford to build a super tower at the start. You can easily get through 25 levels one wave at a time with just that one tower upgraded as the level goes on.
It's a pretty decent game. I gave it 4/5 because it sort of loses it's replay value once you get the badges. A good strategy is max out attack, ground and throw first. Once you do that, you can pretty much just click on the enemies as they fall. The high attack kills most in one click, the high ground keeps you from falling into the water and the high throw releases projectiles every 4 or 5 clicks.
I gave the game 3/5. I love the story, but the game play is very linear. Short of overdosing on the pills, there aren't any other choices the player can make to deviate from the story line. Even the coconut and cloud games aren't timed, so there is no challenge to do it right the first time.