tycomp's Comments

Comment

MINE

Play MINE

Oct. 01, 2014

Rating: 1

Requiring the game to be in the foreground is bad.

Tainted Olive - Chapter 1

Play Tainted Olive - Chapter 1

Mar. 04, 2014

Rating: 3

Over too quickly, shows promise.

Crystal Story

Play Crystal Story

Dec. 05, 2013

Rating: 1

Figured out save problem, it was on my end, somehow my flash got set to 0 local storage and deleted everything, had to restore backup after fixing, restored an early save, so the game's fine.

Crystal Story

Play Crystal Story

Dec. 05, 2013

Rating: -2

I played to level five, just now, saving a couple times. Closed browser and restarted, but no save files. My firefox isn't set to clear cache on close.

Idle Mine

Play Idle Mine

Dec. 03, 2013

Rating: 11

Suggestions: Unlock new ores using jems and another new upgrade set, they could be shown on a grid or something. Add levels to the earlier ores to stretch the unique mining options. Who wouldn't give an extra star for poo lvl 3?

Idle Mine

Play Idle Mine

Dec. 03, 2013

Rating: 3

Game should support being run minimized. For me it freezes and does not give credit for idle.

Idle Mine

Play Idle Mine

Dec. 02, 2013

Rating: -5

Quality should be capped at 300%, getting lucky with 762% quality is too big a jump in dps. I pass most rock types in less than a minute with clicking, less time than you spent drawing them probably. Usually 3-4 can easily be picked off after a weapon upgrade which generally at least doubles the power of the last one.

Idle Mine

Play Idle Mine

Dec. 02, 2013

Rating: -3

Damage growth is a bit too exponential. It doesn't seem to make sense I can quadruple my damage showing up every couple hours to upgrade.

Symbiosis: Greenland

Play Symbiosis: Greenland

Jul. 24, 2013

Rating: 2

The game is very one dimensional, grow as fast as you can and hit as hard as you can as a 2nd priority. didn't use spells at all. Never worried about defense, regen. Every level played the same.

Disaster Will Strike 2

Play Disaster Will Strike 2

May. 21, 2013

Rating: 3

Fun while it lasted.

Smiley Showdown 2

Play Smiley Showdown 2

Jan. 04, 2013

Rating: 0

I lost all progress from a day or two ago.

Dungelot

Play Dungelot

Dec. 12, 2012

Rating: 2

There's a bug when you polymorph a distant attacker, when you actually kill it you don't unlock the square it occupies, you have to come at it from another direction to unlock it.

Arkandian Explorer

Play Arkandian Explorer

Nov. 18, 2012

Rating: 7

Crafting needs a rebalance, repeatedly crafting 1 common element hundreds of times is silly as a game mechanic. Decomposing items or making it easier to craft for practice in bulk would help.

Dungeon Overlord

Play Dungeon Overlord

Nov. 13, 2012

Rating: 4

Great graphics, unfortunately they forgot to implement the fun. About the time you get your 2nd dungeon you run out of quests that can be easily obtained and they give a few quests to get you to spend coins that might save you a lot of grief later, like the 25 map square upgrade. I can't imagine too many people tolerating the game up to level 20 without spending. Also, there's nothing fun about surveying multiple mountains one dungeon at a time, but it's very important to get a good resource mix in your second dungeon.

Arkandian Explorer

Play Arkandian Explorer

Nov. 09, 2012

Rating: 72

Suggestions, a summary after a dungeon, of money gained, stats improved, etc. A better way to sort the backpack and tell if an item has higher base stats than your current items.

Arkandian Explorer

Play Arkandian Explorer

Nov. 07, 2012

Rating: 0

What is the penalty for dieing?

bit Dungeon

Play bit Dungeon

Oct. 26, 2012

Rating: 1

So let me get this straight, when I get my soul, I should not click it or I go to h-ll.

Developer response from KintoGames

The best items are in the spirit world. Some people get stuck in the spirit world, if they dwell on the death of their wife for too long.

bit Dungeon

Play bit Dungeon

Oct. 25, 2012

Rating: 1

I'm expecting critical is the % chance to do 2x damage. But I read a post here that critical does not work as expected? Is that true?

Reprisal

Play Reprisal

Oct. 25, 2012

Rating: 2

It definitely feels like a long tutorial, maybe just unlock the extra skills as you progress, winning when you get them feels repetitive and a bit cheap in some cases.

bit Dungeon

Play bit Dungeon

Oct. 25, 2012

Rating: 2

I like the game, only made it to level 5 so far. I find the enemy damage to be rather random, sometimes I'm taking no damage, sometimes I'm loosing 10% of my health per hit. The shield is a little confusing, is it only blocking damage while the power circle is filling? I like the simplicity of controls, but I find it hard to see what's happening when there are several enemies near me. Despite my personal quibbles, I'm going 5/5 for the fact that you are actively enhancing the game.