tycomp's Comments

Game Comments
Play Disaster Will Strike 2 Disaster Will Strike 2 May. 21, 2013
Fun while it lasted.
Play Smiley Showdown 2 Smiley Showdown 2 Jan. 04, 2013
I lost all progress from a day or two ago.
Play Dungelot Dungelot Dec. 12, 2012
There's a bug when you polymorph a distant attacker, when you actually kill it you don't unlock the square it occupies, you have to come at it from another direction to unlock it.
Play Arkandian Explorer Arkandian Explorer Nov. 18, 2012
Crafting needs a rebalance, repeatedly crafting 1 common element hundreds of times is silly as a game mechanic. Decomposing items or making it easier to craft for practice in bulk would help.
Play Dungeon Overlord Dungeon Overlord Nov. 13, 2012
Great graphics, unfortunately they forgot to implement the fun. About the time you get your 2nd dungeon you run out of quests that can be easily obtained and they give a few quests to get you to spend coins that might save you a lot of grief later, like the 25 map square upgrade. I can't imagine too many people tolerating the game up to level 20 without spending. Also, there's nothing fun about surveying multiple mountains one dungeon at a time, but it's very important to get a good resource mix in your second dungeon.
Play Arkandian Explorer Arkandian Explorer Nov. 09, 2012
Suggestions, a summary after a dungeon, of money gained, stats improved, etc. A better way to sort the backpack and tell if an item has higher base stats than your current items.
Play Arkandian Explorer Arkandian Explorer Nov. 07, 2012
What is the penalty for dieing?
Play bit Dungeon bit Dungeon Oct. 26, 2012
So let me get this straight, when I get my soul, I should not click it or I go to h-ll.
Developer response from KintoGames

The best items are in the spirit world. Some people get stuck in the spirit world, if they dwell on the death of their wife for too long.

Play bit Dungeon bit Dungeon Oct. 25, 2012
I'm expecting critical is the % chance to do 2x damage. But I read a post here that critical does not work as expected? Is that true?
Play Reprisal Reprisal Oct. 25, 2012
It definitely feels like a long tutorial, maybe just unlock the extra skills as you progress, winning when you get them feels repetitive and a bit cheap in some cases.
Play bit Dungeon bit Dungeon Oct. 25, 2012
I like the game, only made it to level 5 so far. I find the enemy damage to be rather random, sometimes I'm taking no damage, sometimes I'm loosing 10% of my health per hit. The shield is a little confusing, is it only blocking damage while the power circle is filling? I like the simplicity of controls, but I find it hard to see what's happening when there are several enemies near me. Despite my personal quibbles, I'm going 5/5 for the fact that you are actively enhancing the game.
Play Cloudstone Cloudstone Oct. 17, 2012
@ChickenLittle: The sky is falling! The sky is falling!
Play Monster Saga Monster Saga Oct. 10, 2012
Figured out upgrading can increase the pop, but not how to reach max pop. So much is unexplained in the game, having access to max stats when reviewing search results would be good. Also cut the delays for training and search, what is the point of that?
Play Monster Saga Monster Saga Oct. 10, 2012
I'm not getting what I do to increase the population of a unit.
Play Mystic Guardians Mystic Guardians Oct. 02, 2012
I keep running into rule changes that are more and more ruthless. they have us pvp'ing for many hours to get a single guardian as a prize, yet if you flee even one time because you can't finish a match due to interruption, you get a 10 minute penalty to be able to pvp again.
Play Mystic Guardians Mystic Guardians Oct. 01, 2012
OK, pvp changes were bad, but now limiting us to 25 trainer tokens a week from selling guardians? It's work to farm that way, why limit it? That's quite evil.
Play Mystic Guardians Mystic Guardians Oct. 01, 2012
Now that DJ Arts has decided to dangle a weekly pvp guardian at such a high level of grinding, I'm going to have to lower my rating. Making us win 40 pvp battles a week to keep pvp rolling, was OK. but 125 wins a week, when each battle takes 5-10 minutes is too much. Allow us to speed up the animations, and I might consider it a wash. I don't mind pvp, but the time committment is over the top.
Play Creatively Complicated Creatively Complicated Sep. 19, 2012
What can I say, I clicked off the game window after solving several puzzles, and the game started over. I think I'll just watch the walkthrough at this point, no interest in spinning the number wheels twice.
Play bit Dungeon bit Dungeon Sep. 19, 2012
Simple and addicting, it can be confusing to understand what everything does, but I enjoy playing it.
Play Go Back Go Back Sep. 04, 2012
I don't agree with the mechanic of nudging the ball while it's still in motion, forcing that rather contradicts the golf concept, and it reinforces the feel that the controls are very mushy.
Developer response from Aceria620

It's not supposed to be golf, but we found that "golf" is the easiest way for people to understand the concept. Not being able to control the cube while in the air would not only be extremely frustrating (we tried this at the beginning), but also lead to boring and slow levels. It did however allow for more hardcore players to go for sweet highscores.