uberchops' Comments

Game Comments
Play Highgrounds Highgrounds Apr. 12, 2015
I think the biggest think holding this game back is the lack of PvE content, which keeps people from sticking around long or engaging in multiplayer. I think simply allowing people to replay campaign levels with reduced rewards would go a long way. Maybe embed some other achievements in it.
Play Lucadian Chronicles Lucadian Chronicles Mar. 21, 2015
Love how well-made the beginning is. Non-obtrusive bits of tutorial that still expect you to make decisions on your own. I wish more games started out like this instead of treating all players as if they were 4.
Play The Enchanted Cave 2 The Enchanted Cave 2 Mar. 21, 2015
I think a hardcore mode with no wings would be neat. After beating both versions, I made a habit of wiping all my save data and trying to get all the way through without the wings.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 24, 2015
nvm. Just realized you can only craft potions from item menu.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 24, 2015
What's the point of the forge if I can craft from the item menu at any time?
Play Sky Quest Sky Quest Oct. 19, 2014
I actually found the game to be a very good difficulty, and I didn't find myself grinding at all. In fact, after clearing normal mode 100%, I was able to just barrel through hard mode with little effort, skipping every other level. In any game, the skill level of the player is going to affect their experience, so some will find it too hard, others to easy. But the mechanics of the game itself in no way DEMAND grinding, but still allow you to replay levels for xp/gold if you're stuck. I can't possibly think of how'd they'd make the game less grindy, so all of these comments are really confusing me.
Play Dangerous adventure Dangerous adventure Jun. 20, 2014
This game is way too frustrating. I LOVE this genre, yet I am too agonized to continue after giving it multiple tries. 1) There is no excuse for those puzzle levels. Putting an element of "luck" in the game, but NOBODY likes puzzles without a solution. This is not even a difficult thing to fix. 2) The skill tree is incomprehensible. Why is that when I get a 2nd "summoner" square the cost goes down, but not when I get a 2nd "treatment" square? The text only lists the ability name for both. Again, an easy fix that I assumed would be patched soon after release. 3) Telling us to avoid high lvl monsters then hiding free gold on their squares is not an Easter egg or clever ruse; it's a lie. This had the potential to be one of my favorite games on Kong, but the execution is just too poor.
Play Protector Protector Apr. 21, 2014
Seeing these games come back through badge of the day really does show how far along flash games have come just in the last few years. This was one of Kong's most popular games when it came out, but now it's getting berated in most all of the new comments since it doesn't have features that weren't even realistically possible back then.
Play War of Omens War of Omens Apr. 10, 2014
What? Daily Quests? Why? Why would you do that? I CHERISHED the fact that this was a top-notch CCG that didn't employ lab rat addiction tactics like daily quests or energy systems. The game drew me in almost every day because it's a good game, not because of some carrot on a stick.
Play Eredan iTCG Eredan iTCG Feb. 21, 2014
So I've been playing this game a while and just found out that you receive cards from the basic set every time you beat a boss. This is great for free players and more folks should know about it.
Play Eredan iTCG Eredan iTCG Jan. 30, 2014
The character design of this game is amazing, and the gameplay is continually interesting, once you get the hang of it. If we could just get a little more incentive for free players to stick with it and maybe simplify the wording on some cards (ie saying -1atk/card attached to defendant instead of long strings of text) then this game would blow up fantastically well.
Play Dungelot Dungelot Dec. 24, 2012
Whoa. This game has just been made super-easy. I'm using the new default stats for vampire and am just barreling through the layers, compared to the original. I actually really liked how short the old rounds were, which forced you to make difficult decisions about which enemies to attack and doors to pay for. Now that difficulty seems almost gone. Seems a shame that yet another game has let its refreshing learning curve be yanked to something more typical bc the most vocal players don't like dying or actually thinking about what they click. Entire choice elements like only being able to carry 3 spells at a time are now completely gone. Maybe the vamp build just needs nerfing, but I'm becoming quickly convinced that this game was turned into another grind-fest.
Play Seedling Seedling Jul. 24, 2012
semi-spoiler: I feel a bit let down with the bloodless ending. What happens to "The Master"?
Play BattleCraft BattleCraft May. 15, 2012
There needs to be a cancel button for pvp, should we get tired of waiting for an opponent.
Play Crystal Saga Crystal Saga Apr. 21, 2012
My eyes are screaming at me. There's no way I'll be able to play this long without going blind. I apologize if this game is secretly awesome, but the visuals are too much for me.
Play Dawn of the Dragons Dawn of the Dragons Apr. 04, 2012
The tutorial is insanely restrictive and condescending. I've all these skill points to add and things to equip but I'm tied so tight to the path set out for me I can't utilize any of it. This wouldn't be so big a deal if it weren't so long and didn't have to explain every tiny detail of the game. I think I can figure out by myself that you attack monsters by clicking the shiny red "attack" button, thanks.
Play Arzea Arzea Feb. 09, 2012
I feel like I'm owed a bit more of an explanation at the 100% complete ending. What happened?
Play Sorcery Quest Sorcery Quest Jan. 01, 2012
I get how in the early days of this game they installed the turn system to regulate play time since server space was limited, but now that they've taken the turn regeneration time all the way down to 5 minutes/turn, why bother? I'd actually prefer if they upped it back to fifteen than kept it at that rate.
Play Little Cave Hero Little Cave Hero Aug. 22, 2011
I know it isn't common practice for MMOs to allow you to reset your account, but I think we should be given a re-spec, since they've altered crown costs for reseting mines and other various tweaks. I suspect they'll be reworking a lot of game elements, so I'd like to enjoy the new (hopefully better) versions from the beginning.
Play The Dreamerz The Dreamerz May. 22, 2011
I thought the point of the forums was so that people didn't need to ruin the game for others in the comments section with walkthroughs.