uberpenguin's Comments

Game Comments
Play Puzzle Fuzz: Episode 1 Puzzle Fuzz: Episode 1 Aug. 25, 2014
Idk, I think I'm more interested to know why she conducts all her conservation work in lingerie than why she decided she wants to conserve a species of rabbit computer screens. The latter is obvious, particularly because I imagine they don't poop all over, putting them ahead of most species. The former is far more puzzling.
Play The Wizard The Wizard Aug. 23, 2014
Same issue as tulio. That's upsetting, I worked my way through the level 2 times and it froze 2 times. I'm a bit of a perfectionist so I can't just go on and leave it there...which means my only other option is stopping and hoping it gets fixed.
Developer response from HypnoticOwl

That's fixed now! :) To reload right-click on the game and select "This Frame" > "Reload Frame"

Play Snail Bob 7: Fantasy Story Snail Bob 7: Fantasy Story Aug. 14, 2014
I swear to god, when I play these games I feel like I'm playing with one of those little play pen things parents give to toddlers; "Ok, now you slide the little circle to the right and yay! A little critter pops out! Now move the little snail over there. Oh, who's mommy's smart little guy?! You are! Yes you are!". I don't know how in the name of god there have been 7 of these...
Play Spore Spore Aug. 12, 2014
Ok, the little explosions and everything are cool and all, but by the end you can seriously not even see the damn comets that are coming in. You're mostly just flailing blindly, and 3/4 of the times I get hit are by comets that get lost in some big ol' cloud and I have no idea are there, and the only way to get them is to randomly click around and hope you run into them. Then it starts lagging and everything just generally goes downhill really fast. Idk, I found this pretty unplayable, but maybe that's just me.
Developer response from StumpyStrust

I have updated the game with a quality setting which changes the number and duration of particle effects. It will hopefully help alleviate the issue. If you still find it too chaotic, please let me know. I also have improved performance. I would really like to get the game in a playable state for you.

Play Dashcon Simulator 2014 Dashcon Simulator 2014 Jul. 31, 2014
Went to go look up what the hell dashcon was. I was not disappointed. I mean in the overall amusing-ness of the entire ordeal. If I was there I'm sure I would've been disappointed.
Play Renegades Renegades Jul. 30, 2014
Greg has spoken! And I just noticed that he's only level 57. If I was greg I'd make myself level 66, just to show my dominance over the common folk...
Admin response from greg

I dominate over the common folk at any level!

Play The Lord of the Tower The Lord of the Tower Jul. 29, 2014
Well, the game overall is fairly easy, but it's still ok; my main issue is with how expensive upgrades are. I mean, the 3rd tower max upgrade, out of 5, already costs freaking 8k. Dude, that's about as much as I made total in all the first half of the game, and that's for ONE upgrade. I'm 8 levels away from the end, and I've managed to afford a grand total of 8 upgrades. Not that it would matter, because getting more blocks doesn't really count for much when your upgrade max costs more than you make through the majority of the game. And then due to how expensive upgrades are the difficulty can't go up by that much, so it's not like the amount you get increases by much at all. Lower the cost of upgrades, increase the difficulty gradient, increase the amount you get from enemies slightly. That would make this much better.
Play Zombie Crusade Zombie Crusade Jul. 23, 2014
Having out *towers* just king of shrug I mean. Ya know, I just realized that kong is one of the few sites out there that doesn't let you edit your comments, which would be nice specifically to avoid having to make a whole separate comment to correct yourself, like I'm doing here...
Play Zombie Crusade Zombie Crusade Jul. 23, 2014
Oh wow, it's like kingdom rush, only really pretty bad, especially since it tries to copy it but fails to be nearly as complex, so there's little reason for multiple tower types! And you really gotta work on that targeting. Having our targets just kinda shrug and target whoever while letting other units walk by really isn't cool. And the entire game is easy as hell, right up until the last level where the game takes the difficulty and jacks it way the hell up to, like, 2 or 3 times as difficult as any other level in the game...but again, that's partially because towers will just ignore small units as they wiz by.
Play Balloon Invasion Balloon Invasion Jul. 21, 2014
The impossible badge has to be the dumbest god damned badge I've ever freaking seen. I don't want to dedicate hours upon hours to sitting there doing the same god damn thing over and over and again after I've long since proved I'm perfectly capable of doing it and long after I've gotten any upgrade I could want. Honestly, even completing the campaign ONCE was really too long, and the f***ing badge wants us to do it 3 god damned times? What the hell is that?
Play 99 Bricks 99 Bricks Jul. 20, 2014
Well, it would be helpful if we weren't trying to build this particular tower with what are apparently sentient blocks who will actively attempt to pull themselves apart once enough get on the screen. Idk, I guess once enough are together they begin to conspire and realize they don't like their position as building blocks and will take it out on me by jiggling around. Seriously, that's not how physics and tension work, when towers get tall they either lean and fall over or stay straight. They don't freaking bounce around.
Play Crystal Saga Crystal Saga Jul. 19, 2014
Ya know, I was originally wondering why the in game characters look absolutely nothing like the class pictures...then just a little while ago I saw drawings from the game series Magna Carta and realized "Oh wow, crystal saga totally just lifted those class pictures, altered them slightly, then stuck them on there". Keepin' it classy, guys.
Play Kick The Critter Kick The Critter Jul. 19, 2014
Wow, lots o' whiners here. I thought it was pretty ok. Gets a tad monotonous towards the end, and I'm not sure what the point is of even having ground-based launcher things if by the time you reach the 3rd area they stop appearing, but regardless, overall pretty ok. Not amazing, but certainly not bad.
Play JellyGo! JellyGo! Jul. 16, 2014
I kinda don't like that by the end you rely more on labs to take stuff than you do on actual...ya know, jellygo-ing. Still, I finally beat this damn thing, so thank god for that.
Play StrikeForce Kitty StrikeForce Kitty Jul. 13, 2014
Yeah, you absolutely definitely have to (or should have. I guess just for future reference) A) deal with the stupid non-responsive jump, especially because it seems to just not work at specific, predetermined parts...and those parts tend to be places where there are tiny ledges and having to wait a full second for jump to respond doesn't work, and B) tell us what sets do without us having to equip them. I'd rather just ignore the fact that sets exist than have to deal with hunting them down not knowing what they're going to do, then dealing with unequipping and reequipping all the old gear, then trying to memorize what sets do what. Oh, and C) in general you just need to, like, program differently or something. Why the hell do all your games run like freaking molasses?
Play [Visible] III [Visible] III Jul. 12, 2014
Actually good sir game thing, I contest your claim that only 1% of players finish the gauntlet. In fact, judging by the badge award stats, it appears that approximately 6% do. But still, I will take your gift of praise with grace.
Play Critter Forge Critter Forge Jul. 12, 2014
Mecheng, you're honestly asking that question? I'll tell you why they run it off servers: because if they didn't they wouldn't be able to get people to as efficiently try to twist your arm into paying them for things. Being constantly connected to the server makes sure nobody ever tries hacking or using an exploit to try to play the game without giving them anything, not to mention it has to have a constant connection to make sure you don't get to use a monster who's out of stamina one second early (again, unless you pay them). See, that's the difference between this game and all those other games: the other games weren't primarily concerned with how much they could get you to pay them.
Play Tyrant Tyrant Jul. 12, 2014
Man, not only does this have energy, which is already idiotic, but it has energy that lasts for honestly about 10-15 minutes at a time. Ya'll must severely overestimate your game if you think regular people are going to be willing to play for about 15 minutes, leave for an hour and a half, come back, play for another 15 minutes, leave for an hour and a half...by the second time I would've already said "screw this", which I am doing now. The game itself is fairly ok, but if you guys are honestly that desperate to stop me from playing your game, well congratz, you win.
Play High Tea High Tea Jul. 12, 2014
Ok, just a quick follow up to my last comment: it's actually better to go broke and lose the game than it is to keep Britain waiting. I got almost 10k more points losing without fulfilling the last shipment and having almost nothing than I did doing so and having a ton of money.
Play High Tea High Tea Jul. 12, 2014
Yeah, I have no problem at all winning, but it seems like every single time I finish I wind up with 65 mil and some odd change. Never more, generally never less. I sort of wish I understood what I was getting points for and what I wasn't, cause this time I felt like I did way, way better than last time and finished with almost 2x the amount of money (~50k), yet I got a worse score. On the other hand, I did keep stupid old Britain waiting for its tea for a little longer, but again, I have no idea what kind of an effect that has on score. Plus I'm not all that big a fan as it's still way too luck based for my tastes, especially when you factor in the dumb risky ports, which of course by the end is pretty much half the available ports...