Not bad idea - suggest you put a "target" in the middle - so you score more points the closer to the middle you remain / and a multiplier goes up the longer you stay their (so each ring has it's own multiplier, perhaps). Oh, and a graphic for you "main character" would be nice! 3/5 (as encouragement!)
"Dont bark" - but why post it if you've not time to finish it? Would your mum dish up raw chicken 'cause she hadn't had time to finish it?! You are assuming your effort is worth wasting our time - which is fine if there is some good to it ... but this is just undermining your rep b4 you even start! (sorry!)
Seems simple - but is actually fun (for a while) - some questionable collision detection (especially when two blobs are virtually on top of each other) spoil it a bit - 4/5, then -1 for now high score and the "bug" ... so 3/5
Nice game, simple idea - but more fun than it looks - seems to end suddenly / badly tho. Suggest more colours come in later - perhaps catherine wheels (click to light - would force you to move the mouse away from the plungers), perhaps rockets you can click to launce - perhaps as a end-of-round bonus, and a longer / better way of ending (one second I was playing, next I have a screen full of info re submitting my score - didn't even realise I was close to loosing! 3/5 with potential for 4/5 (esp if it had Kong API / hi-scores)
Not a bad re-write - however, the original sped up more when down to few (last) invaders , this loses out on the "manic" need to kill the last one or two as they whip back and forth (and lower) - so too easy!
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