weirdguy's Comments

Comment

Jamming with Grandma

Play Jamming with Grandma

Apr. 30, 2016

Rating: 4

That is not how lizards are supposed to be used. I demand my imaginary money back.

Cubefield

Play Cubefield

Apr. 30, 2016

Rating: -2

no mute button 0/5

Endless Dream

Play Endless Dream

Apr. 28, 2016

Rating: 9

Seriously? "Penn Island"???

The earl octopusor

Play The earl octopusor

Apr. 18, 2016

Rating: 1

Don't know why this was published after the third game, but thanks for bringing it here.

Strange Magic Escape

Play Strange Magic Escape

Apr. 16, 2016

Rating: -1

Is the duck in the sound menu a warning or a present?

Strange Magic Escape

Play Strange Magic Escape

Apr. 16, 2016

Rating: 0

seriously, this is all just glass, i could break this in one second

Strange Magic Escape

Play Strange Magic Escape

Apr. 16, 2016

Rating: 1

so, am I just too polite to smash this glass jar, or what

Zenge: Starborn

Play Zenge: Starborn

Apr. 16, 2016

Rating: 3

In order to rotate the pieces, you have to tap on them while they're on a rotate spot in order to open up the rotate menu. This may have been better represented with some kind of button pressing visualization, since as it is, it looks more like you're supposed to try manually rotating the piece with your cursor.

Evo Explores

Play Evo Explores

Apr. 16, 2016

Rating: 1

"I must return to my peop-never mind, I'm coming back"

Caravan Beast

Play Caravan Beast

Apr. 07, 2016

Rating: 2

Btw, that guide above is wrong, to evolve Kavok to Kravall, it's Str/Agi.

The mother of the bird men

Play The mother of the bird men

Apr. 02, 2016

Rating: 2

The music gets more complete the more things you unlock.

Absorbed

Play Absorbed

Apr. 01, 2016

Rating: 4

Okay, so, maybe don't put offscreen instakill traps in a game that rates you on not dying?

Vox Populi Vox Dei: Episode 2

Play Vox Populi Vox Dei: Episode 2

Mar. 16, 2016

Rating: 1

Yeah, so uh, when you make your players fight really hard to get to the end of a surprise demo, you can kiss your sales goodbye. Bad play.

Crush Crush

Play Crush Crush

Mar. 09, 2016

Rating: 1

need clarification on duration of speed boost

Crush Crush

Play Crush Crush

Mar. 03, 2016

Rating: 0

Gilding hobbies doesn't seem to work as intended. It just brings up a prompt to add a permanent multiplier.

Crush Crush

Play Crush Crush

Mar. 03, 2016

Rating: 3

Quill's dialogue is still pretty boring. Take a swing at that in the next pass, please.

Developer response from SadPandaStudios

If you have any suggestions for lines I'd love to hear them :)

Overload

Play Overload

Feb. 29, 2016

Rating: -1

Competitive multiplayer can afford to have a hardcore playerbase because the players determine how difficult the game is. Coop single/multi is much more reliant on a playerbase that continuously renews itself, and you need to make it inviting. All or nothing means much less players get in through the gate, and then when that loot isn't worth much in the store and you need all these different things for a random chance of equipment you want, the game is presented in a poor light to the players that do get through, especially when the bullet system is not explained until you hit that point, and that bullets are not analogous to keys and begs the question of why the store is only selling lockboxes in the first place. Is it more fair to players in the long run to let them choose what their grind is going towards? Yes. Does it discourage new players from getting past the initial gameplay period? Also yes. It's tough to find a balance, but I have faith in you folks.

Developer response from Apothys

Wow, thanks for such an in-depth response, weirdguy. We've gotten a lot of feedback on the whole bullet system and while I can't make any statements in the comments, it's clear to say that the Kong community's remarks have inspired a lot of thought on the matter. We'll chronicle any developments in the update section. Hope you stay tuned!

Overload

Play Overload

Feb. 29, 2016

Rating: 0

No, see, people like picking up lootboxes, not buying them. Putting the key system on top of the lootbox buying system basically means there's four steps to the loot system before a payoff (loot, survive, be able to afford a chest, be able to open that chest) where two steps (loot, survive) should have been the basic ones. If we're counting bronze chests, they should be either significantly less expensive to compensate for the fact that they have trash items in them (because the only players that would buy them don't have any equipment and have a hard time surviving to the first checkpoint, much less being able to loot with a large army of robots riding their butts and having to use some of that gold to restock supplies) or make the first few checkpoints shorter to get to, or stop the enemy spawns on the first few rounds of looting so that players can get into the groove of things so that they don't ragequit after giving the game a shot and dying with zero reward.

Cosmic Raiders Alpha

Play Cosmic Raiders Alpha

Feb. 25, 2016

Rating: -2

I like how incredibly unhelpful the descriptions are. This isn't sarcasm.

Raiders took my dog

Play Raiders took my dog

Feb. 25, 2016

Rating: -1

Heavy grind. Low rewards. Coin pickups. Bullet pattern almost always guarantees damage since hitboxes are 2d instead of isometric. Missing sound. Promises full game on other site and forgets to put sound in this version. Not sure if stolen or just badly uploaded. Forget it.