wfaulk's Comments

Game Comments
Play Kick The Critter Kick The Critter Jul. 28, 2014
Playing the game initially, I found that every time I click to get him to rush forward caused the game to pause for half a second or more. Oh well, it doesn't seem to provide any real benefit anyway, right? Until you get to the endgame and it's required. Now I've made it to the endgame and can't complete it because I click once to bounce a missile back, and then the game pauses for half a second while I get hit by three other missiles and die.
Play Running Fred Running Fred Jul. 24, 2014
"To use Afterburner, shake your device once." I've been shaking the crap out of my keyboard and nothing is happening!
Play Bazooki-pocalyse! Bazooki-pocalyse! Jul. 12, 2014
It's very annoying in the level with the zombie you shoot through the slit that despite keeping your mouse pointer in exactly the same position, sometimes the shotgun pellet goes through and some times it doesn't. Especially since getting it through every time is a requirement for the A+ badge.
Play GoKartGo! Ultra! GoKartGo! Ultra! Jul. 04, 2014
I don't know if it's a performance problem or what, but the game pulsates for me when accelerating, as if I'm repeatedly braking every half a second.
Play StrikeForce Kitty StrikeForce Kitty Jul. 02, 2014
It would be nice if it would consistently respond to keypresses.
Play The Valley Rule The Valley Rule Jun. 25, 2014
After the "Will to Climb" and the "Will to Air Jump", I started hoping I would find the "Will to Live".
Play The Valley Rule The Valley Rule Jun. 25, 2014
I'm sorry, but climbing that one inward tilting wall is just tedious. There's no puzzle to it; it's just being able to hit the buttons exactly right. And if you screw up once, you get to start completely over. Awful.
Play Astrox Astrox Jun. 04, 2014
I have to mine 10 rocks to complete this mission. There are only three rocks in my sector. You haven't told me about jump gates yet. :/
Play Astrox Astrox Jun. 04, 2014
I'm instructed to kill all pirates, and the mission doesn't end until I kill the Pirate Officer. I'm also told that pirates won't respawn if I kill the Pirate Officer. Later I'm told that I need to kill some number of pirates. But I already killed all of the pirates and prevented them from respawning. And you haven't told me about using the jump gate yet. Am I missing something?
Play Mighty Knight Mighty Knight Apr. 30, 2014
The instruction screen is activated by the question mark that only appears during fights. + to keep others from having to search.
Play How Dare You How Dare You Apr. 24, 2014
Okay, I take it back. It clearly says "Press P to Resume" on the pause screen. That said, how about letting us use a key for jump/action when using the mouse so that it's easier to avoid clicking outside the playfield?
Play How Dare You How Dare You Apr. 24, 2014
Mouse controls on these sorts of games are always bad; I'm always clicking outside the play area and pausing the game. But then when I go to resume, I have to click the resume button, which moves my guy's location. Maybe there's a way to use the keyboard to resume, but it's not stated. Unfortunately, the keyboard controls are even worse. They seem to move my guy around in a way I don't understand. I suspect that I'm really moving an invisible cursor with the keys and not my guy, since he continues to move when I'm not pressing any keys. If that's the case, at least show me the cursor, so I know what to aim for.
Play Tinysasters 2: rise of the nexus Tinysasters 2: rise of the nexus Apr. 02, 2014
Endless mode says "You have 10 minutes. You gain 1 point per second, multiplied by the age of your civilization + the sum of the levels of your nexuses." My current map has two level 4 cities, so it's age 4, and a level 4 nexus and a level 1 nexus. So 4+4+1 should be 9, and the status box says "x9", so fair enough. I also have "00:16" left, according to the status box. That means I've played for 9m44s, or 584s. So that should mean my score is 584*9, or 5256. But the status box says "SCORE: 2753". In addition, 2753 isn't even an even multiple of 9, so unless it's actually something like 1 milli-point per millisecond, that's not even possible. Seriously, get your documentation correct.
Play Ninja Hamsters vs Robots Ninja Hamsters vs Robots Mar. 03, 2014
Oh, I see. He actually means "Reach *Wave* 15".
Play Ninja Hamsters vs Robots Ninja Hamsters vs Robots Mar. 03, 2014
I like the way "Reach Level 15" actually means "Complete Level 15".
Play Ninja Hamsters vs Robots Ninja Hamsters vs Robots Mar. 03, 2014
This game would be less irritating if we could fullscreen it to avoid clicking outside the game itself. Hint, hint, Kongregate.
Play Ninja Hamsters vs Robots Ninja Hamsters vs Robots Mar. 03, 2014
It's a good thing this was a badge of the day. It gave me an opportunity to reevaluate the game. I changed my rating from a 2 to a 1.
Play Swords & Potions 2 Swords & Potions 2 Feb. 19, 2014
Shouldn't there be a sheriff customer that demands that you sell him coins in return for looking the other way in regards to your manufacture and distribution of "alert dust"?
Play Reachin' Pichin Reachin' Pichin Feb. 17, 2014
This one is more tedious than most launch games.
Play Dojo of Death Dojo of Death Jan. 22, 2014
If you can't be bothered to tell me how the controls work (thrust distance), 1/5. If character movement is random (thrust distance), 1/5. Either way, 1/5.