WARNING, THIS COMMENT CONTAINS A SPOILER. IF YOU INTENTS TO SOLVE ALL THE PUZZLE BY YOURSELF, DON'T READ ANY FURTHER. YOU HAVE BEEN WARNED!
Okay, this indeed an interesting game and the puzzles are interesting as well. My only complain is that some of the puzzles are "unnecessarily" hard. I mean, for example, the morse and the braille puzzle are actually easy. The hard part lies on recognizing it as morse and braille, which need some guessing (or past experience about the code) and involve no logic, which I find kinda annoying. So I think you need to make the game more "self-contained", which means all the information we need to solve the puzzle should be in the game. Aside of that, the game is really enjoyable and nice 4.75/5
With the new evolve system, the importance of fame has increased significantly. It's really unfair and unfortunate for those who can't participate in world boss because of time zone problem. There should be an alternative way to gain fame. Maybe make it a daily reward, or arena reward, or maybe you could gain some fame by sacrificing cards, or anything...
If you think people will spend 1000 dollars in a month for the prepayment reward, you really have lost your mind.... Believe me, if you cut down the number to a rational amount, you'll get much more than you currently get. And it seems the chance to get 6 star cards via points draw has decreased since the daily log in rewards appear (I hope it's not true but just a mere bad luck of mine, but if it's true, then congrats, you have lost my respect).
Everyone kept saying that this game didn't give them freedom to play since every attack and skill is designed to attack certain position. But I think they just didn't get the idea of the game. Actually the game does give you freedom, it tells you exactly which position to attack by a certain skill, so you have the knowledge to arrange the formations and skill, thus your creature attacks based on what you wanted. They provide plenty of combinations and strategies to arrange your skills sequence, skill level (you can adjust it for free!), formations, ect, which makes this game unique than other MMO that the strong struck the weaker one (still, raw power takes the major role, but the strategy also take a part in this game)
Few minor suggestions that probably will be fun :
1. Increase lvl and stat cap after storyline finished
2. Make a "survival" arena after the storyline finished, the monster will come in waves with increasing difficulty each wave, and rewards depends on how long you survived. The hunt quest became boring when the story finished, I can even complete it with single student...
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