Hrmm.. Well, the graphics and sound are great, but the gameplay seems less complex than previous games. Also, the way the content is displayed, it makes it seem like there is much less of it than in previous games (that is, 3 maps per area, only a few units per page, 3 upgrades in a line, etc.) 4/5
29:10 survival: spam maxed fireballs, and have the top row patrolled by skeletons and reaper at all time. Soul jar to refuel mana, and concrete fist to smash nasty high hp attackers. I used curse fo the last spot, but it shouldn't really matter. All the passives as well. 5/5 though, excellent job!
Quite fun. I thought the many different blocks were very interesting, although having the ability to pause and sell seemed to make it easier than it should be... Haven't tried survival yet, but great work! 5/5
For stealthy, you don't really need area damage. Make 4 towers in path on top, and block bottom. Then, when gets past first row of towers, sell the bottom, and block the top. They retreat, then sell top and block bottom. Upgrade to snipers, machine guns, or splash (i guess).
Fun, though most the quests seemed easy. In the future, a few hard quests with some strategy involved (where you can't just pick one element and use it for the entire level) 5/5, though ut could be better...
Great fun. It was nice to read the poems and Lovecraft stuff, and I did not think that the power words needed to be brighter. The level length was alright, though its not a game I would play through in one sitting. Great work! 5/5
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