@NiP Storm because the Bloons have had enough of being lined up for the monkeys to throw darts at them, so they decided to take revenge by marching in straight lines round pre-ordained path to wreak havoc on Monkey villages... somehow
"Sir - considering our enormous budget, should we just concentrate on building more giant robots to soak up the immense amount of rockets, bullets and lasers being fired towards our troops and thus smash the enemy to bits?"
"Nah - keep hiring more guys with swords. I'm sure they'll get through eventually
this game is amazing. I love the idea of effectively running around so that the other ships friendly-fire each other, and the debris after every level looks great (though I thought they were parts to collect for upgrades, which is something I think this game needs, e.g. more health, a limited shield, or alternatively shield powerups to appear on screen), and the difficulty curve is appropriate for the game. But level 20 is HARD. AND I MEAN HARD
it is satisfying to launch a tank sky high using the power of bombs, but (and this probably isn't local to my machine) the game has SERIOUS lag issues. It might work if you are gaming using HAL 9000 but for the rest of us the lag takes a fair amount of fun out of the experience. 3/5
@manuals the upgrades do affect the game. E.g. powerups makes slow-mo last longer, larger paddles larger, sticky paddles stick more balls and you gradually get more ammo from ammo drops (max 15). Paddle Curve straightens out your paddle and Paddle Width widens your paddle.
yet again, our hero is cursed with deciding to trek ON FOOT PUSHING HIS CAR all the way back to the previous garage, even if he's some 5 feet away from the next garage. Also, why is this game episodic as well? NotDoppler, are you taking the fvckn' mickey?
spotted an interesting discrepancy between this version and the original, up on Miniclip.com
You CAN build basic towers on top of advanced towers in this version, but not the original. Glitch, perhaps? Or retroactively making the game easier?
this game just feels a bit less intuitive than Solarmax 1. The slider is interesting, but that just makes the gameplay a bit fiddly, and the AI only ever responds by sending 100% of their forces to an unguarded planet. This means playing the game is a bit like a tug-of-war. I much preferred the original mechanic of just clicking multiple times to send some ships over to a planet.
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