xPassionx's Comments

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Learn to Fly Idle

Play Learn to Fly Idle

Mar. 20, 2014

Rating: 8

You really need to create infinite replay value for this game. Simply make it so that,when you beat the last level, you can move to a new level, which is the exact same image, but with 4x more health, and 20% more distance. Its very important for an idle game to have infinite replay value, not be over after a single day. And then have a score leaderboard for who reaches the biggest level (but its infinite).

Developer response from light_bringer777

Most probably going to add this in some way in a future patch. Really had to rush the game to get some attention on the Learn to Fly 3 kickstarter. :)

Divide

Play Divide

Apr. 11, 2013

Rating: 1

The main difficulty of the game is actually having LESS points than what is required. It should be the opposite. that made this way too easy, for the whole game i was waiting for something difficult but it never happened.

Wartune

Play Wartune

Nov. 09, 2012

Rating: -16

hmmm cant login whats going on?

Wartune

Play Wartune

Nov. 01, 2012

Rating: 1

Guild vault should be somewhere u can give items to guild members would be really cool

Evolution of Graphics

Play Evolution of Graphics

Apr. 14, 2012

Rating: -4

sometimes i encounter bugs, spike actually kills me :P (its rare but it happens lol)

13 Days After

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Apr. 14, 2012

Rating: 0

To everyone who complains infestation level rises. #1 its not totally illogical.... in Walking Dead TV SHOW when you shoot zombies, more comes since they heard the sounds. #2 Its way smarter from a gameplay point of view. If infestation level went down then you could just farm the same area for ammos over and over, and the game would be a grind instead of an interesting challenge. Also we want the game to get HARDER as we get more weapons, not easier... There's one thing in would suggest for a future version: give the survivors different shooting styles, and let us pick which one we want as ally. Example: Trigger happy: shoots whenever he can. Not very precisie and not very smart choice of zombies, but kills a lot of them. Defensive: Shoots zombies close to us in priority. Economic: Focus on saving bullets (accurate but shoots slowly)

13 Days After

Play 13 Days After

Apr. 13, 2012

Rating: 13

There should be a button to switch ACTIVE/HOLD FIRE mode for your allies. On the tougher difficulty levels, you can't afford to let your allies be shooting the whole time or your wasting too many ammos, you need to use them only for emergencies, and clicking on them waste your own ammos and sometimes it doesnt work.

13 Days After

Play 13 Days After

Apr. 13, 2012

Rating: 0

Is there really people doing nightmare mode? i had trouble completing normal, and hard mode i was doing fine until i started asking allies to shoot with me, then they waste to many ammos we run out of ammos lol

13 Days After

Play 13 Days After

Apr. 11, 2012

Rating: 0

I think this is a very good shooting game. Reminds me of resident evil with the ammo saving. The difficulty is adjustable and fits all skill levels. You should just fix the bug where the game freeze when out of ammo.

Kill the Heroes

Play Kill the Heroes

Mar. 29, 2012

Rating: 0

I usually don't like nerdook's games and i usually don't like tower defense games. I think this game is really good thought... lol

Tech&Magic

Play Tech&Magic

Mar. 16, 2012

Rating: 0

Good game, too bad you didn't put difficulty levels. Whole game felt like "can't wait for a challenge. this is well made but so easy". Then final boss was insanely easy =/

Rebuild 2

Play Rebuild 2

Oct. 13, 2011

Rating: 3

In my opinion its not that big of an improvement, but its difficult to improve something as good as this. Instead of changing too much stuff, the creator was cautious to make this a better game and not mess it up. Good job.

The King's League

Play The King's League

Sep. 30, 2011

Rating: 4

yay i've finally won the game on the first season. Whoever complains the game is too easy, just try to complete on the first season :)

The King's League

Play The King's League

Sep. 28, 2011

Rating: 5

I think for the sequel, you guys can risk introducing more classes to give more choices when making teams. Here's some class ideas: Catapult: Moves slowly, has slow rate of fire, but has splash damage. Good against heavy melee or heavy range teams, bad against mixed up team that does not stand in the same spot. Necromancer: Create skeletons, which are weaker versions of soldiers. Strong against high defense/low damage teams (since skeletons will slowly overun them) and weak against strong damage teams. Assassin: Starts from the opposite side of the map. Great against archers/wizard teams. Hoplite: High defense unit which does not deal a lot of damage. Strong against high damage teams, weak against more higher life team. SpearMan: Melee unit with a small range: strong against shorter range melee units since he can knock them back, but weaker against archers.

Developer response from kurechii

Woah! Thanks for your great suggestions! Noted with a lot of thankss! :D

The King's League

Play The King's League

Sep. 28, 2011

Rating: 17

If you were to consider multiplayer mode, i think it would be interesting to have it be like the original game, where everyone compete in a league :P You just have to make sure it is possible for people to somehow come back (even if you don't win your first game, it can still be possible to win, for example make it so when you search for new recruits there is a luck factor, so even if someone did poorly he can be lucky and recruit a really good warrior and come back). Its something you should consider because multiplayer always makes games more fun, and this one is so fun in single player, it would be a blast in multiplayer :P

Developer response from kurechii

Very good suggestions :) Noted with thanksss!

The King's League

Play The King's League

Sep. 27, 2011

Rating: 5

Few things that could be improved: #1 add difficulty levels, and make sure that the highest difficulty level is a challenge that won't be completed on your first try. #2 Possibly add the option of a multiplayer mode. #3 Possibly make the game deeper strategicelly, but i'm not sure about this one, the simplicty of the game is a good thing too.

Developer response from kurechii

Thanks for your feedbacks! Noted :)

Deep

Play Deep

Mar. 26, 2010

Rating: 0

Very good game but too easy

Sokoban Experts

Play Sokoban Experts

Mar. 23, 2010

Rating: 0

By the way maybe change the last level.... i think the last level should be a very difficult level. The actual level 100 is quite easy... i did it by elimination (always only one logical move that you can do)

Sokoban Experts

Play Sokoban Experts

Mar. 23, 2010

Rating: 1

Nice game. Heres an idea.... Level editor. You could do some sort of system where players can make a level, and then generate a "code" they can share with their friends so they can try the level too.

AUTUMN WAR : SURVIVOR

Play AUTUMN WAR : SURVIVOR

Mar. 07, 2010

Rating: 0

Good game stop suggesting ugrades, allies, or whatever, the point of this game is being a lonely survivor. However the only thing i would suggest is better controls.... they're a bit slow