You really need to create infinite replay value for this game. Simply make it so that,when you beat the last level, you can move to a new level, which is the exact same image, but with 4x more health, and 20% more distance. Its very important for an idle game to have infinite replay value, not be over after a single day. And then have a score leaderboard for who reaches the biggest level (but its infinite).
The main difficulty of the game is actually having LESS points than what is required. It should be the opposite. that made this way too easy, for the whole game i was waiting for something difficult but it never happened.
To everyone who complains infestation level rises.
#1 its not totally illogical.... in Walking Dead TV SHOW when you shoot zombies, more comes since they heard the sounds.
#2 Its way smarter from a gameplay point of view. If infestation level went down then you could just farm the same area for ammos over and over, and the game would be a grind instead of an interesting challenge. Also we want the game to get HARDER as we get more weapons, not easier...
There's one thing in would suggest for a future version: give the survivors different shooting styles, and let us pick which one we want as ally. Example:
Trigger happy: shoots whenever he can. Not very precisie and not very smart choice of zombies, but kills a lot of them.
Defensive: Shoots zombies close to us in priority.
Economic: Focus on saving bullets (accurate but shoots slowly)
There should be a button to switch ACTIVE/HOLD FIRE mode for your allies. On the tougher difficulty levels, you can't afford to let your allies be shooting the whole time or your wasting too many ammos, you need to use them only for emergencies, and clicking on them waste your own ammos and sometimes it doesnt work.
Is there really people doing nightmare mode? i had trouble completing normal, and hard mode i was doing fine until i started asking allies to shoot with me, then they waste to many ammos we run out of ammos lol
I think this is a very good shooting game. Reminds me of resident evil with the ammo saving.
The difficulty is adjustable and fits all skill levels.
You should just fix the bug where the game freeze when out of ammo.
In my opinion its not that big of an improvement, but its difficult to improve something as good as this. Instead of changing too much stuff, the creator was cautious to make this a better game and not mess it up. Good job.
I think for the sequel, you guys can risk introducing more classes to give more choices when making teams. Here's some class ideas: Catapult: Moves slowly, has slow rate of fire, but has splash damage. Good against heavy melee or heavy range teams, bad against mixed up team that does not stand in the same spot. Necromancer: Create skeletons, which are weaker versions of soldiers. Strong against high defense/low damage teams (since skeletons will slowly overun them) and weak against strong damage teams. Assassin: Starts from the opposite side of the map. Great against archers/wizard teams. Hoplite: High defense unit which does not deal a lot of damage. Strong against high damage teams, weak against more higher life team. SpearMan: Melee unit with a small range: strong against shorter range melee units since he can knock them back, but weaker against archers.
If you were to consider multiplayer mode, i think it would be interesting to have it be like the original game, where everyone compete in a league :P You just have to make sure it is possible for people to somehow come back (even if you don't win your first game, it can still be possible to win, for example make it so when you search for new recruits there is a luck factor, so even if someone did poorly he can be lucky and recruit a really good warrior and come back).
Its something you should consider because multiplayer always makes games more fun, and this one is so fun in single player, it would be a blast in multiplayer :P
Few things that could be improved:
#1 add difficulty levels, and make sure that the highest difficulty level is a challenge that won't be completed on your first try.
#2 Possibly add the option of a multiplayer mode.
#3 Possibly make the game deeper strategicelly, but i'm not sure about this one, the simplicty of the game is a good thing too.
By the way maybe change the last level.... i think the last level should be a very difficult level. The actual level 100 is quite easy... i did it by elimination (always only one logical move that you can do)