zackman14's Comments

Comment

AdVenture Capitalist

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Apr. 29, 2015

Rating: 1

new update broke my game =/ none of the buttons display properly, and when i got to press the launch button, nothing pops up and i can't click anything else

Reactor Incremental

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Apr. 29, 2015

Rating: -3

hmm game not working on firefox for me =/

AdVenture Capitalist

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Mar. 29, 2015

Rating: 1

ignore my previous comment, apparently i don't know how to read.

AdVenture Capitalist

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Mar. 29, 2015

Rating: -2

y'know 5x speed would imply that the 24 hour taking giant lasers would only take 5 hours, not 12... that's 2x speed.

Reactor Incremental

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Feb. 24, 2015

Rating: 3

last comment for now, I don't know what you did to the heat exchangers or the vents, but my old build able to handle 3 quad nefastium cells with no overheat wont disapate enough heat to handle 3 dual Dolorium cells

Reactor Incremental

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Feb. 24, 2015

Rating: 2

So i can only assume that the new capacitor literally always generates its selling capacity in heat, if so, its only good as a very late game item, only useful when you are able to use the quad Protium cell =/

Reactor Incremental

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Feb. 24, 2015

Rating: 4

new experimental capacitor blows up even when it isn't selling any power?

Reactor Incremental

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Feb. 09, 2015

Rating: 4

Suggestion: Making an upgrade for auto replacing the experimental Protium cell. even if it cost a massive amount of Exotic particles

Reactor Incremental

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Feb. 03, 2015

Rating: 1

Love the new update, still needs a bit of balancing, price for manual vent is extremely low, the only way to make use of how much it can vent would be to make nothing but plating and Fuel cells in my reactor, and then constantly manually venting, and even then I'd only have to click one time to go from max heat to least heat, because i vent so much at once.

Reactor Incremental

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Jan. 29, 2015

Rating: 2

Only a small thing that only really matters early game, but if you're going to have numbers above 1,000 abbreviated by 1K you should remove the possiblity of it showing 3 decimal places, or just not show the abbreviation until you get to 1 million

Beyond The Universe

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Nov. 24, 2014

Rating: 2

you messed up electron, electrons are much smaller than protons and nuetrons

Idling to Rule the Gods

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Nov. 01, 2014

Rating: 0

also, while not very effective, there is a 'glitch?' where removing clones from any fight, makes you stop losing clones in any other fight, even if they should be dying extremely quickly.

Idling to Rule the Gods

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Nov. 01, 2014

Rating: 2

Idk if it's just me but i feel like 2 Million is kind of a rediculous goal to get to for the 3rd level of combat medal. Since it take next to no time to max out any other thing, even attacking monsters with max amount of clones it take HOURS, where anything else can be sped up by more clones or take less than 10 minutes to make with enough clones

Money Makers [BETA]

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Sep. 07, 2014

Rating: 0

needs bugfix, when you work, your investments stop making money for a short period, unless this is intentional, and if it is, it's odd.

Developer response from cannons

Investments still works, the counter stops to give you better image of the single change. Anyway i see players find this feature as a bug, any ideas how to solve this?

Money Makers [BETA]

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Sep. 03, 2014

Rating: 2

There should be an energy cost next to the Money cost for education.

Campaign Game: General Election

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Aug. 28, 2014

Rating: 0

if it wont load, try another web browser, Firefox works

Dolphin Olympics 2

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Aug. 27, 2014

Rating: 0

mandu... it's like 10 Kilometers or something

Multiplicative Idle

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Jun. 08, 2014

Rating: 0

Why are g and h cheaper than everything else?

Flood Runner 4

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Apr. 16, 2014

Rating: 0

After playing this game for a few hours, I started to notice that whenever I wasn't running My screen seemed to move to the right.

Kingdom Idle

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Jan. 09, 2014

Rating: 0

Never mind, It seems almost certain that the food that is said to be produced is of by some factor or another that what is actually produced, at 0 farmers, food production is -40, at 16 farmers food production is supposed to be +9(if everyone ate 1 food a tick) but it's 0, at 30 workers my Production should be +51 food, but it's only +36. best assumption is that there is something wrong with the scaling of the lord bonus which should be +52.5 but is amounting to quite a bit less, as far as actual production v Projected prodution

Developer response from nadiakasper24

You are very correct. I had missed an essential part of my equation, but this should be all fixed in v0.6.3. Thanks for the detailed error report :D