While this game does a good job with static friction, it would be nice if it had kinetic friction as well, which would stop the irritating small oscillations and velocities, keeping the player from having to wait 30 seconds for some systems to register as balanced.
2/5
The controls are laggy and the game skips frames randomly. The personality quiz questions seem to have no actual connection to the game, and are too vague. The tile battles are far too easy.
Overall, the game seems to be a random combination of poorly executed concepts.
4/5 Game was fun, but it needs some improvements.
First off, crafting recipes need to drop more often. Having only 2 recipes by the end of the campaign makes crafting useless.
Second off, the rate that fame increases is far too slow. When I played, I was only able to do tier 1 and 2 defense missions, even after completing the campaign.
Third, the inventory system could use some work. With larger bags, the items rearrange themselves whenever you sell something, which gets annoying.
2/5 The Epic war series is getting worse with each new addition. Epic war 4 doesn't provide anything new, is way too slow to keep my attention, and provides almost no interaction for the player. All you have to do is move units to enemy castle, go afk 10 minutes, win.
Beat the game. I suggest adding a feature for zooming out in order to find pixels and platforms. Also, adding 1 extra pixel would eliminate the frustration of being stuck at 63/64 pixels
the S-AIDS spreader needs to be changed. Its damage over time effect, even at max level, doesn't do nearly enough damage to justify using the weapon. I suggest that the damage over time effect should be modified by damage multipliers, just like everything else, so that it does not become outdated when your character levels up.
One thing i find annoying about other games of this genre is having to constantly collect coins. I like how in this game the coin system is eliminated, so the player can focus on dodging enemy shots
3/5, cool concept, but combat gets really boring after a while. It would be cool if you could give your apprentice more attacks.
Also, the skeleton warrior is extremely overpowered
Upgrading arms and hands costs too much and gives you barely has any effect on the robot. In addition, melee attacks are useless. What I suggest is to make the arm upgrade for the robot's right arm increase melee weapon range, and to make the robot's right hand upgrade increase melee damage.
In addition, the shield should have some form of blocking use, instead of adding health.
There should be a more powerful version of the solar station, fully upgraded solar stations just don't generate nearly enough energy. During response 2/4 I had 9 fully upgraded solar stations and still was constantly low on energy