zinkinteractive's Comments

Game Comments
Play znRevolutions znRevolutions Jun. 18, 2011
Thanks for the feedback everyone! I fixed the width thing so you can see the whole game screen. I left the editor mode in. If you have ideas for levels contact me through private message and I'll tell you how :)
Play znRevolutions znRevolutions Jun. 16, 2011
Thanks for the feedback! :)
Play znOhNoes znOhNoes Feb. 14, 2011
Jindofcool: We are as Indie as it gets. Two guys making games instead of sleeping. :) Sad that you didn't like the game tho.
Play znBalance znBalance Jan. 18, 2011
Hey people! Glad you seem to like the game :) @spagheti_meatbal: You can see your total-time in the level selector. (When you have completed all levels) Not sure if the -1 scores are hacked or if they are due to a bug in our code. Gotta check that out.
Play znUndercurrent znUndercurrent Oct. 19, 2010
I saw someone commenting on a mute button. You can mute by pressing M actually. Undocumented feature :)
Play znUndercurrent znUndercurrent Oct. 19, 2010
So, thanks to all your awesome feedback (good and bad) we started working on znUndercurrent 2, tonight. We need a week or two to get things out. We do have most of your requested features on the to-do-list plus quite a lot more :)
Play znUndercurrent znUndercurrent Oct. 18, 2010
Mr_Ozzy: It upgrades max-hp and heals for as much as it's increased. A pause screen with better display of the current upgrades should help informa and fix many of these problems. Looks like most people wants us to make a new major version instead of fixing this one.
Play znUndercurrent znUndercurrent Oct. 18, 2010
Option 2: We think a bit longer about it and make a znUndercurrent 2 that has more enemy-types, more upgrade options and generally more polish.
Play znUndercurrent znUndercurrent Oct. 18, 2010
Option 1: We fix the stuff that's been mentioned here. (Like tonight)
Play znUndercurrent znUndercurrent Oct. 18, 2010
Thanks for the feedback people! wierdguy: That was just hilarious :) Small impromptu poll coming up: (+ on the idea you like)
Play znUndercurrent znUndercurrent Oct. 17, 2010
shadowbang: We have been experimenting with multiplayer flash, it's kinda tricky to get right. I'll give it a good "think" and see we can come up with something that would work :)
Play znUndercurrent znUndercurrent Oct. 17, 2010
Thanks Chocratice! You can move down to make the game harder if that is what you mean by more levels :)
Play znUndercurrent znUndercurrent Oct. 17, 2010
Hello jlb97, thanks for your kind words :) You can see your own hp by looking at the circle in the middle of your body. (Same goes for the enemies.