Processor Designer
von 0JuliaEllie
Processor Designer
Tags für Processor Designer
Beschreibung
(Idle/Incremental/Puzzle). Hallo! Du bist der neue Prozessor-Designer und deine Aufgabe ist es, den leistungsstärksten Prozessor zu bauen, den du kannst. Du hast 3 Grundbausteine: Datenleitung – bringt deine Operationen in den Prozessor. Prozessorblock – verarbeitet die Operationen zu Punkten. Teilungsmodul – teilt Operationen in kleinere Operationen auf. Wenn du das Gefühl hast, dass dein Prozessor stark genug ist oder du keinen Platz mehr auf deinem Board hast, kannst du deinen Prozessor integrieren und er wird zu einem Operationsblock für den nächsten, noch stärkeren Prozessor. Dies ist das erste Spiel, das ich im Internet veröffentliche, daher freue ich mich sehr über Feedback.
Spielanleitung
Linke Maustaste – auswählen. Rechte Maustaste – abwählen. Leertaste – pausieren/fortsetzen.
Entwickler-Updates
UPDATE 02.04
Changed points from int to long => you shouldnt get the rollover that soon anymore.
Added Kilo – Mega – … system to the Silicon text.
Game now runs in background.
Kommentare
pendulu
Mar. 26, 2015
i screwed up the tutorial and now i cant do anything.. a reset button would be nice. reloading blanks the field but my silicon is gone however. i will be looking forward playing around when i can fix my mistakes ;)
I added a Fool Proof Button to prevent this problem in the future.
pendulu
Apr. 01, 2015
i try to illustrate the developement for the imo optimal configuration of the board: http://imgur.com/ydZKxwK kinda starting from the bottom left the steps of building up the board are illustrated in each quater of the board. the top left is the final configuration which can process the maximum complexity possible i know possible. just keep upgrading the data pipe until you dont get any income anymore, then integrate. always start a new board with one processor block, then divide and use two, then divide again and use four, then 8 until the final layout is archived. at some point you will encounter overflow of silicon points and the ability to increase complexity will crash.. when that occurs you "won" ;) rate up if it helps =)
capkloud
Apr. 04, 2015
7 processors in, at around 268 million ops per second, the game starts screwing up to the Nth degree. i suggest using float point or double point operations to avoid your game being over 20 minutes in.
Bergtroll
Apr. 08, 2015
Would really love hot-keys for the components, and Right-click to remove.
Also for the operation bus, arrow keys(or something) to select direction, or a preset direction for all next placed.
Hirannon
Apr. 05, 2015
Wished I could edit my comments - apparently 6th generation [well, and 5th] are powerful enough to break the limit of input [input got stuck at a little under 3*10^9, after integration one cannot push it further as it's stuck at max 1 bit input; also : 6th generation operated at high enough powers (theoretical 68719476736 op/s) though due to input limitation [stuck at 1 operation/cycle] one cannot improve it beyond 5th generation [1 073 741 824 ops/cycle]; additionally - cost of 5th generation is negative, thus actually paying you for adding more stuff to it.